Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -102,7 +102,7 @@ namespace Game.Scenarios
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if (!result.IsEmpty())
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{
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SQLTransaction trans = new();
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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List<CriteriaTree> criteriaTrees = new();
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do
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