Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
+2 -3
View File
@@ -249,7 +249,7 @@ namespace Game
WorldPacket firstDelayedPacket = null;
uint processedPackets = 0;
long currentTime = Time.UnixTime;
long currentTime = GameTime.GetGameTime();
WorldPacket packet;
//Check for any packets they was not recived yet.
@@ -332,9 +332,8 @@ namespace Game
if (updater.ProcessUnsafe())
{
long currTime = Time.UnixTime;
// If necessary, log the player out
if (ShouldLogOut(currTime) && m_playerLoading.IsEmpty())
if (ShouldLogOut(currentTime) && m_playerLoading.IsEmpty())
LogoutPlayer(true);
if (m_Socket[(int)ConnectionType.Realm] != null && GetPlayer() && _warden != null)