Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -2287,7 +2287,7 @@ namespace Scripts.Spells.Items
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{
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if (target.IsDead() && !target.IsPet())
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{
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GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f), (uint)(target.GetRespawnTime() - Time.UnixTime));
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GetCaster().SummonGameObject(ObjectIds.ImprisonedDoomguard, target, Quaternion.fromEulerAnglesZYX(target.GetOrientation(), 0.0f, 0.0f), (uint)(target.GetRespawnTime() - GameTime.GetGameTime()));
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target.DespawnOrUnsummon();
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}
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}
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@@ -1551,7 +1551,7 @@ namespace Scripts.World.NpcSpecial
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
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{
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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foreach (var pair in _damageTimes.ToList())
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{
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// If unit has not dealt damage to training dummy for 5 seconds, Remove him from combat
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@@ -1582,7 +1582,7 @@ namespace Scripts.World.NpcSpecial
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public override void DamageTaken(Unit doneBy, ref uint damage)
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{
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AddThreat(doneBy, damage); // just to create threat reference
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_damageTimes[doneBy.GetGUID()] = Time.UnixTime;
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_damageTimes[doneBy.GetGUID()] = GameTime.GetGameTime();
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damage = 0;
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}
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