Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
+2 -2
View File
@@ -1551,7 +1551,7 @@ namespace Scripts.World.NpcSpecial
{
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
long now = Time.UnixTime;
long now = GameTime.GetGameTime();
foreach (var pair in _damageTimes.ToList())
{
// If unit has not dealt damage to training dummy for 5 seconds, Remove him from combat
@@ -1582,7 +1582,7 @@ namespace Scripts.World.NpcSpecial
public override void DamageTaken(Unit doneBy, ref uint damage)
{
AddThreat(doneBy, damage); // just to create threat reference
_damageTimes[doneBy.GetGUID()] = Time.UnixTime;
_damageTimes[doneBy.GetGUID()] = GameTime.GetGameTime();
damage = 0;
}