Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
Port From (https://github.com/TrinityCore/TrinityCore/commit/19f64e66e58d3d7ebed6437a474a134e7c673ed6)
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@@ -532,7 +532,7 @@ namespace Game.BattleGrounds
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return _battlegroundTemplate.MaxStartDistSq;
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}
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void SendPacketToAll(ServerPacket packet)
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public void SendPacketToAll(ServerPacket packet)
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{
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foreach (var pair in m_Players)
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{
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@@ -294,6 +294,7 @@ namespace Game.BattleGrounds
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bg = new BgWarsongGluch(bgTemplate);
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break;
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case BattlegroundTypeId.AB:
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case BattlegroundTypeId.DomAb:
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bg = new BgArathiBasin(bgTemplate);
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break;
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case BattlegroundTypeId.NA:
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