Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT
Port From (https://github.com/TrinityCore/TrinityCore/commit/19f64e66e58d3d7ebed6437a474a134e7c673ed6)
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@@ -1281,6 +1281,11 @@ namespace Game.Spells
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return;
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}
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}
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else if (goInfo.type == GameObjectTypes.CapturePoint)
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{
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gameObjTarget.AssaultCapturePoint(player);
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return;
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}
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else if (goInfo.type == GameObjectTypes.FlagStand)
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{
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//CanUseBattlegroundObject() already called in CheckCast()
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