Scripts/Spells: Use Spell::GetPowerTypeCostAmount where possible instead of iterating Spell::GetPowerCost

Port From (https://github.com/TrinityCore/TrinityCore/commit/26376d89e165aece42e58213632ef43ecb0d81b3)
This commit is contained in:
Hondacrx
2025-06-08 14:18:24 -04:00
parent df8481c614
commit 64041435fe
4 changed files with 11 additions and 19 deletions
+3 -4
View File
@@ -1761,12 +1761,11 @@ namespace Scripts.Spells.Druid
return;
Unit caster = eventInfo.GetActor();
List<SpellPowerCost> costs = spell.GetPowerCost();
var m = costs.Find(cost => cost.Power == PowerType.Mana);
if (m == null)
int? manaCost = spell.GetPowerTypeCostAmount(PowerType.Mana);
if (!manaCost.HasValue)
return;
int amount = MathFunctions.CalculatePct(m.Amount, aurEff.GetAmount());
int amount = MathFunctions.CalculatePct(manaCost.Value, aurEff.GetAmount());
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
caster.CastSpell(null, SpellIds.Exhilarate, args);