cache SpellSpecific and AuraState information instead of computing them each time they're needed
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@@ -371,6 +371,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo custom attributes...");
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Global.SpellMgr.LoadSpellInfoCustomAttributes();
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo SpellSpecific and AuraState...");
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Global.SpellMgr.LoadSpellInfoSpellSpecificAndAuraState();
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Log.outInfo(LogFilter.ServerLoading, "Loading PetFamilySpellsStore Data...");
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Global.SpellMgr.LoadPetFamilySpellsStore();
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