From 644589d6bd2355810b0fed4f0cdcb6409c402ada Mon Sep 17 00:00:00 2001 From: hondacrx Date: Fri, 7 Jan 2022 11:22:32 -0500 Subject: [PATCH] Core/PathFinding: Fix mmaps raycast without hit Port From (https://github.com/TrinityCore/TrinityCore/commit/d89671dd5960a7184b060b47413dfce454cb72c4) --- Source/Game/Movement/Generators/PathGenerator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Game/Movement/Generators/PathGenerator.cs b/Source/Game/Movement/Generators/PathGenerator.cs index 00e91929e..712d3b213 100644 --- a/Source/Game/Movement/Generators/PathGenerator.cs +++ b/Source/Game/Movement/Generators/PathGenerator.cs @@ -450,6 +450,8 @@ namespace Game.Movement pathType = PathType.Incomplete; return; } + else + _navMeshQuery.getPolyHeight(_pathPolyRefs[_polyLength - 1], endPoint, ref endPoint[1]); } else {