Core/Entities: completely remove 60% melee miss cap as there is no proof of its existence
Port From (https://github.com/TrinityCore/TrinityCore/commit/a6e84ebfabdaef50c9e0039dea4ec52b88827b26)
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@@ -813,10 +813,8 @@ namespace Game.Entities
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else
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missChance -= ModMeleeHitChance;
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// Limit miss chance to 60%
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missChance = Math.Min(missChance, 60f);
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// miss chance from SPELL_AURA_MOD_ATTACKER_xxx_HIT_CHANCE can exceed 60% miss cap (eg aura 50240)
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// miss chance from auras after calculating skill based miss
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missChance -= GetTotalAuraModifier(AuraType.ModHitChance);
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if (attType == WeaponAttackType.RangedAttack)
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missChance -= victim.GetTotalAuraModifier(AuraType.ModAttackerRangedHitChance);
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else
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@@ -1885,14 +1883,12 @@ namespace Game.Entities
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public void UpdateMeleeHitChances()
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{
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ModMeleeHitChance = 7.5f + GetTotalAuraModifier(AuraType.ModHitChance);
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ModMeleeHitChance += GetRatingBonusValue(CombatRating.HitMelee);
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ModMeleeHitChance = 7.5f + GetRatingBonusValue(CombatRating.HitMelee);
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}
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public void UpdateRangedHitChances()
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{
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ModRangedHitChance = 7.5f + GetTotalAuraModifier(AuraType.ModHitChance);
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ModRangedHitChance += GetRatingBonusValue(CombatRating.HitRanged);
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ModRangedHitChance = 7.5f + GetRatingBonusValue(CombatRating.HitRanged);
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}
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public void UpdateSpellHitChances()
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