Core/Units: Named unit flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4952db4640ee3ec6a7df8545b5c582202f36405)
This commit is contained in:
@@ -499,7 +499,7 @@ namespace Game.Entities
|
||||
if (attType != WeaponAttackType.BaseAttack && attType != WeaponAttackType.OffAttack)
|
||||
return;
|
||||
|
||||
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.Possessed) && !HasUnitFlag2(UnitFlags2.DisableTurn))
|
||||
if (IsTypeId(TypeId.Unit) && !HasUnitFlag(UnitFlags.Possessed) && !HasUnitFlag2(UnitFlags2.CannotTurn))
|
||||
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
|
||||
|
||||
// melee attack spell casted at main hand attack only - no normal melee dmg dealt
|
||||
|
||||
Reference in New Issue
Block a user