Core/Quests: Fixed accessing freed memory after .reload quest_template
Port From (https://github.com/TrinityCore/TrinityCore/commit/308a34ab41241022c7fd2fb42b0c6c9bad94f07e)
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@@ -673,6 +673,6 @@ namespace Game.Entities
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struct QuestObjectiveStatusData
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{
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public (uint QuestID, QuestStatusData Status) QuestStatusPair;
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public QuestObjective Objective;
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public uint ObjectiveId;
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}
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}
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