Fixed QuestObjective order and change name of QuestGiverQuestList -> QuestGiverQuestListMessage

This commit is contained in:
hondacrx
2017-07-10 11:22:17 -04:00
parent b158c764ae
commit 65802889c4
4 changed files with 13 additions and 13 deletions
+7 -7
View File
@@ -600,20 +600,20 @@ namespace Game.Network.Packets
public byte Entry;
}
public class QuestGiverQuestList : ServerPacket
public class QuestGiverQuestListMessage : ServerPacket
{
public QuestGiverQuestList() : base(ServerOpcodes.QuestGiverQuestListMessage) { }
public QuestGiverQuestListMessage() : base(ServerOpcodes.QuestGiverQuestListMessage) { }
public override void Write()
{
_worldPacket.WritePackedGuid(QuestGiverGUID);
_worldPacket.WriteUInt32(GreetEmoteDelay);
_worldPacket.WriteUInt32(GreetEmoteType);
_worldPacket.WriteUInt32(GossipTexts.Count);
_worldPacket.WriteUInt32(QuestDataText.Count);
_worldPacket.WriteBits(Greeting.Length, 11);
_worldPacket.FlushBits();
foreach (GossipTextData gossip in GossipTexts)
foreach (GossipText gossip in QuestDataText)
{
_worldPacket.WriteUInt32(gossip.QuestID);
_worldPacket.WriteUInt32(gossip.QuestType);
@@ -634,7 +634,7 @@ namespace Game.Network.Packets
public ObjectGuid QuestGiverGUID;
public uint GreetEmoteDelay;
public uint GreetEmoteType;
public List<GossipTextData> GossipTexts = new List<GossipTextData>();
public List<GossipText> QuestDataText = new List<GossipText>();
public string Greeting = "";
}
@@ -1086,9 +1086,9 @@ namespace Game.Network.Packets
public int Amount;
}
public struct GossipTextData
public struct GossipText
{
public GossipTextData(uint questID, uint questType, uint questLevel, uint questFlags, uint questFlagsEx, bool repeatable, string questTitle)
public GossipText(uint questID, uint questType, uint questLevel, uint questFlags, uint questFlagsEx, bool repeatable, string questTitle)
{
QuestID = questID;
QuestType = questType;