Misc Fixes
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@@ -2196,7 +2196,6 @@ namespace Game.Entities
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minDamage = Math.Max(0.0f, minDamage);
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maxDamage = Math.Max(0.0f, maxDamage);
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if (minDamage > maxDamage)
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{
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minDamage = minDamage + maxDamage;
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