Core/Entities: fix interaction of traps with ffa pvp and sanctuary flags
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@@ -2508,8 +2508,7 @@ namespace Game.Entities
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}
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// check FFA_PVP
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if (Convert.ToBoolean(GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag) & (byte)UnitBytes2Flags.FFAPvp)
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&& Convert.ToBoolean(target.GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag) & (byte)UnitBytes2Flags.FFAPvp))
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if (IsFFAPvP() && target.IsFFAPvP())
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return ReputationRank.Hostile;
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if (selfPlayerOwner != null)
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