Core/Commands: Handle more quest objective types with .quest complete command

Port From (https://github.com/TrinityCore/TrinityCore/commit/e071c08526666e542088439a36481afc13ecbdc2)
This commit is contained in:
Hondacrx
2025-02-23 13:11:13 -05:00
parent 6e33167e18
commit 6667f1fc34
+7 -16
View File
@@ -184,18 +184,9 @@ namespace Game.Chat
}
break;
}
case QuestObjectiveType.Monster:
case QuestObjectiveType.Currency:
{
CreatureTemplate creatureInfo = Global.ObjectMgr.GetCreatureTemplate((uint)obj.ObjectID);
if (creatureInfo != null)
for (var z = 0; z < obj.Amount; ++z)
player.KilledMonster(creatureInfo, ObjectGuid.Empty);
break;
}
case QuestObjectiveType.GameObject:
{
for (var z = 0; z < obj.Amount; ++z)
player.KillCreditGO((uint)obj.ObjectID);
player.ModifyCurrency((uint)obj.ObjectID, obj.Amount, CurrencyGainSource.Cheat);
break;
}
case QuestObjectiveType.MinReputation:
@@ -225,13 +216,13 @@ namespace Game.Chat
player.ModifyMoney(obj.Amount);
break;
}
case QuestObjectiveType.PlayerKills:
{
for (var z = 0; z < obj.Amount; ++z)
player.KilledPlayerCredit(ObjectGuid.Empty);
case QuestObjectiveType.ProgressBar:
// do nothing
break;
default:
player.UpdateQuestObjectiveProgress(obj.Type, obj.ObjectID, obj.Amount);
break;
}
}
}
}
}