Core/Commands: Handle more quest objective types with .quest complete command
Port From (https://github.com/TrinityCore/TrinityCore/commit/e071c08526666e542088439a36481afc13ecbdc2)
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@@ -184,18 +184,9 @@ namespace Game.Chat
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}
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break;
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}
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case QuestObjectiveType.Monster:
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case QuestObjectiveType.Currency:
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{
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CreatureTemplate creatureInfo = Global.ObjectMgr.GetCreatureTemplate((uint)obj.ObjectID);
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if (creatureInfo != null)
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for (var z = 0; z < obj.Amount; ++z)
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player.KilledMonster(creatureInfo, ObjectGuid.Empty);
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break;
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}
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case QuestObjectiveType.GameObject:
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{
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for (var z = 0; z < obj.Amount; ++z)
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player.KillCreditGO((uint)obj.ObjectID);
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player.ModifyCurrency((uint)obj.ObjectID, obj.Amount, CurrencyGainSource.Cheat);
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break;
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}
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case QuestObjectiveType.MinReputation:
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@@ -225,13 +216,13 @@ namespace Game.Chat
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player.ModifyMoney(obj.Amount);
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break;
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}
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case QuestObjectiveType.PlayerKills:
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{
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for (var z = 0; z < obj.Amount; ++z)
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player.KilledPlayerCredit(ObjectGuid.Empty);
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case QuestObjectiveType.ProgressBar:
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// do nothing
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break;
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default:
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player.UpdateQuestObjectiveProgress(obj.Type, obj.ObjectID, obj.Amount);
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break;
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}
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}
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}
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}
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}
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