Core/GameObjects: Implemented gathering nodes (gameobject type 50)

Port From (https://github.com/TrinityCore/TrinityCore/commit/1011cb73c92ddb90589452f70a1dd33830689e32)
This commit is contained in:
hondacrx
2022-10-22 22:24:44 -04:00
parent 4cb55ce37b
commit 66ad9f4ce0
9 changed files with 259 additions and 58 deletions
+2 -2
View File
@@ -750,9 +750,9 @@ namespace Game.Garrisons
}
}
if (go.GetGoType() == GameObjectTypes.GarrisonBuilding && go.GetGoInfo().garrisonBuilding.SpawnMap != 0)
if (go.GetGoType() == GameObjectTypes.GarrisonBuilding && go.GetGoInfo().GarrisonBuilding.SpawnMap != 0)
{
foreach (var cellGuids in Global.ObjectMgr.GetMapObjectGuids((uint)go.GetGoInfo().garrisonBuilding.SpawnMap, map.GetDifficultyID()))
foreach (var cellGuids in Global.ObjectMgr.GetMapObjectGuids((uint)go.GetGoInfo().GarrisonBuilding.SpawnMap, map.GetDifficultyID()))
{
foreach (var spawnId in cellGuids.Value.creatures)
{