Core/GameObjects: Implemented gathering nodes (gameobject type 50)
Port From (https://github.com/TrinityCore/TrinityCore/commit/1011cb73c92ddb90589452f70a1dd33830689e32)
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@@ -4182,7 +4182,7 @@ namespace Game
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break;
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case GameObjectTypes.GarrisonBuilding:
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{
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int transportMap = got.garrisonBuilding.SpawnMap;
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int transportMap = got.GarrisonBuilding.SpawnMap;
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if (transportMap != 0)
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_transportMaps.Add((ushort)transportMap);
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}
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