Core/GameObjects: Implemented gathering nodes (gameobject type 50)

Port From (https://github.com/TrinityCore/TrinityCore/commit/1011cb73c92ddb90589452f70a1dd33830689e32)
This commit is contained in:
hondacrx
2022-10-22 22:24:44 -04:00
parent 4cb55ce37b
commit 66ad9f4ce0
9 changed files with 259 additions and 58 deletions
+1 -1
View File
@@ -4182,7 +4182,7 @@ namespace Game
break;
case GameObjectTypes.GarrisonBuilding:
{
int transportMap = got.garrisonBuilding.SpawnMap;
int transportMap = got.GarrisonBuilding.SpawnMap;
if (transportMap != 0)
_transportMaps.Add((ushort)transportMap);
}