Core/GameObjects: Implemented gathering nodes (gameobject type 50)

Port From (https://github.com/TrinityCore/TrinityCore/commit/1011cb73c92ddb90589452f70a1dd33830689e32)
This commit is contained in:
hondacrx
2022-10-22 22:24:44 -04:00
parent 4cb55ce37b
commit 66ad9f4ce0
9 changed files with 259 additions and 58 deletions
+1 -1
View File
@@ -296,7 +296,7 @@ namespace Game
else
go.SetLootState(LootState.Ready);
}
else if (go.IsFullyLooted())
else if (go.GetGoType() != GameObjectTypes.GatheringNode && go.IsFullyLooted())
go.SetLootState(LootState.JustDeactivated);
go.OnLootRelease(player);