Core/GameObjects: Implemented gathering nodes (gameobject type 50)
Port From (https://github.com/TrinityCore/TrinityCore/commit/1011cb73c92ddb90589452f70a1dd33830689e32)
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@@ -296,7 +296,7 @@ namespace Game
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else
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go.SetLootState(LootState.Ready);
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}
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else if (go.IsFullyLooted())
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else if (go.GetGoType() != GameObjectTypes.GatheringNode && go.IsFullyLooted())
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go.SetLootState(LootState.JustDeactivated);
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go.OnLootRelease(player);
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