Core/GameObjects: Implemented gathering nodes (gameobject type 50)

Port From (https://github.com/TrinityCore/TrinityCore/commit/1011cb73c92ddb90589452f70a1dd33830689e32)
This commit is contained in:
hondacrx
2022-10-22 22:24:44 -04:00
parent 4cb55ce37b
commit 66ad9f4ce0
9 changed files with 259 additions and 58 deletions
+3
View File
@@ -5242,6 +5242,9 @@ namespace Game.Spells
lockId = go.GetGoInfo().GetLockId();
if (lockId == 0)
return SpellCastResult.BadTargets;
if (go.GetGoInfo().GetNotInCombat() != 0 && m_caster.ToUnit().IsInCombat())
return SpellCastResult.AffectingCombat;
}
else if (itm != null)
lockId = itm.GetTemplate().GetLockID();
+1 -1
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@@ -1300,7 +1300,7 @@ namespace Game.Spells
{
// Allow one skill-up until respawned
if (!gameObjTarget.IsInSkillupList(player.GetGUID()) &&
player.UpdateGatherSkill(skillId, pureSkillValue, (uint)reqSkillValue))
player.UpdateGatherSkill(skillId, pureSkillValue, (uint)reqSkillValue, 1, gameObjTarget))
gameObjTarget.AddToSkillupList(player.GetGUID());
}
else if (itemTarget != null)