Scripts/Spells: Modernize spell script internals a bit
Port From (https://github.com/TrinityCore/TrinityCore/commit/228c56f3c5e23345cf2b5a391c614e52f61fe7f9)
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@@ -7464,7 +7464,7 @@ namespace Game.Spells
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foreach (var script in m_loadedScripts)
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{
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Log.outDebug(LogFilter.Spells, "Spell.LoadScripts: Script `{0}` for spell `{1}` is loaded now", script._GetScriptName(), m_spellInfo.Id);
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Log.outDebug(LogFilter.Spells, "Spell.LoadScripts: Script `{0}` for spell `{1}` is loaded now", script.GetScriptName(), m_spellInfo.Id);
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script.Register();
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}
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}
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