Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b924522d0549dd67b10e2cbdfc20297dd21e182)
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@@ -681,7 +681,7 @@ namespace Game.Scripting
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public virtual void OnSave(Player player) { }
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// Called when a player is bound to an instance
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public virtual void OnBindToInstance(Player player, Difficulty difficulty, uint mapId, bool permanent, BindExtensionState extendState) { }
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public virtual void OnBindToInstance(Player player, Difficulty difficulty, uint mapId, bool permanent, byte extendState) { }
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// Called when a player switches to a new zone
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public virtual void OnUpdateZone(Player player, uint newZone, uint newArea) { }
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