Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr
Port From (https://github.com/TrinityCore/TrinityCore/commit/9b924522d0549dd67b10e2cbdfc20297dd21e182)
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@@ -963,7 +963,7 @@ namespace Game.Scripting
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{
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ForEach<PlayerScript>(p => p.OnSave(player));
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}
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public void OnPlayerBindToInstance(Player player, Difficulty difficulty, uint mapid, bool permanent, BindExtensionState extendState)
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public void OnPlayerBindToInstance(Player player, Difficulty difficulty, uint mapid, bool permanent, byte extendState)
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{
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ForEach<PlayerScript>(p => p.OnBindToInstance(player, difficulty, mapid, permanent, extendState));
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}
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