diff --git a/Source/Game/Handlers/AuthenticationHandler.cs b/Source/Game/Handlers/AuthenticationHandler.cs index 66b883b61..2a8324b59 100644 --- a/Source/Game/Handlers/AuthenticationHandler.cs +++ b/Source/Game/Handlers/AuthenticationHandler.cs @@ -59,7 +59,7 @@ namespace Game SendPacket(response); } - public void SendAuthWaitQue(uint position) + public void SendAuthWaitQueue(uint position) { if (position != 0) { diff --git a/Source/Game/Server/WorldManager.cs b/Source/Game/Server/WorldManager.cs index 187fc04a5..751bffebc 100644 --- a/Source/Game/Server/WorldManager.cs +++ b/Source/Game/Server/WorldManager.cs @@ -375,7 +375,7 @@ namespace Game // iter point to first not updated socket, position store new position foreach (var iter in m_QueuedPlayer) { - iter.SendAuthWaitQue(++position); + iter.SendAuthWaitQueue(++position); } return found; diff --git a/Source/Game/Server/WorldSession.cs b/Source/Game/Server/WorldSession.cs index 5673f4fe6..c559052f2 100644 --- a/Source/Game/Server/WorldSession.cs +++ b/Source/Game/Server/WorldSession.cs @@ -802,7 +802,7 @@ namespace Game if (!m_inQueue) SendAuthResponse(BattlenetRpcErrorCode.Ok, false); else - SendAuthWaitQue(0); + SendAuthWaitQueue(0); SetInQueue(false); ResetTimeOutTime(false);