From 686cfb1b83cd2d62016664d716c76a70de24277a Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 25 Jul 2022 22:16:57 -0400 Subject: [PATCH] Core/Maps: Fixed deadlock in battleground map creation Port From (https://github.com/TrinityCore/TrinityCore/commit/3f0266624dd711afd19c8002ac5474e8c834a366) --- Source/Game/Maps/MapManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Maps/MapManager.cs b/Source/Game/Maps/MapManager.cs index 5ec0b8ec1..bfb73bd0c 100644 --- a/Source/Game/Maps/MapManager.cs +++ b/Source/Game/Maps/MapManager.cs @@ -151,7 +151,7 @@ namespace Game.Entities if (newInstanceId == 0) return null; - map = FindMap(mapId, newInstanceId); + map = FindMap_i(mapId, newInstanceId); if (!map) { Battleground bg = player.GetBattleground();