Scripts/Guards: Fix infinite loop in npc_air_force_bots

Port From (https://github.com/TrinityCore/TrinityCore/commit/98863659bb308f87f2b344e0c7f3b72985d8c5c4)
This commit is contained in:
hondacrx
2021-12-01 23:03:19 -05:00
parent 0f030d61cf
commit 694bda573b
+17 -3
View File
@@ -463,6 +463,10 @@ namespace Scripts.World.NpcSpecial
[Script]
class npc_air_force_bots : ScriptedAI
{
SpawnAssociation SpawnAssoc;
ObjectGuid SpawnedGUID;
List<ObjectGuid> inLineOfSightSinceLastUpdate = new();
public npc_air_force_bots(Creature creature) : base(creature)
{
SpawnAssoc = null;
@@ -492,9 +496,6 @@ namespace Scripts.World.NpcSpecial
}
}
SpawnAssociation SpawnAssoc;
ObjectGuid SpawnedGUID;
public override void Reset() { }
Creature SummonGuard()
@@ -521,6 +522,13 @@ namespace Scripts.World.NpcSpecial
return null;
}
public void UpdateAI(uint diff)
{
base.UpdateAI(diff);
inLineOfSightSinceLastUpdate.Clear();
}
public override void MoveInLineOfSight(Unit who)
{
if (SpawnAssoc == null)
@@ -544,6 +552,12 @@ namespace Scripts.World.NpcSpecial
{
case SpawnType.AlarmBot:
{
// handle only 1 change for world update for each target
if (inLineOfSightSinceLastUpdate.Contains(who.GetGUID()))
return;
inLineOfSightSinceLastUpdate.Add(who.GetGUID());
if (!who.IsWithinDistInMap(me, Misc.RangeGuardsMark))
return;