Core/Units: Corrected values of UnitData::Resistances (should be total value)
Port From (https://github.com/TrinityCore/TrinityCore/commit/88f4d30445937b9de42f5cb25acad75fc89bdccb)
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@@ -2210,7 +2210,7 @@ namespace Game.Entities
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stmt.AddValue(index++, GetStat((Stats)i));
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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stmt.AddValue(index++, GetResistance((SpellSchools)i) + GetBonusResistanceMod((SpellSchools)i));
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stmt.AddValue(index++, GetResistance((SpellSchools)i)));
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stmt.AddValue(index++, (float)m_activePlayerData.BlockPercentage);
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stmt.AddValue(index++, (float)m_activePlayerData.DodgePercentage);
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