Fix build
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@@ -65,7 +65,7 @@ namespace Game.Movement
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return true;
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return true;
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}
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}
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bool CalculatePath(float destX, float destY, float destZ, bool forceDest)
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public bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false)
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{
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{
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_source.GetPosition(out float x, out float y, out float z);
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_source.GetPosition(out float x, out float y, out float z);
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return CalculatePath(x, y, z, destX, destY, destZ, forceDest);
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return CalculatePath(x, y, z, destX, destY, destZ, forceDest);
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