Core/Quests: Dont immediately update object visibility at PhaseShift and wait for the AI Hooks to be called in Player::RewardQuest

Port From (https://github.com/TrinityCore/TrinityCore/commit/b5886f6a2d1756357a9240703306e9efc82771d7)
This commit is contained in:
hondacrx
2023-01-30 10:14:03 -05:00
parent 5c2fae99dd
commit 69a413006c
3 changed files with 65 additions and 56 deletions
+62 -3
View File
@@ -1182,14 +1182,73 @@ namespace Game.Entities
UpdatePvPState();
}
SendQuestUpdate(questId);
SendQuestGiverStatusMultiple();
bool conditionChanged = SendQuestUpdate(questId, false);
//lets remove flag for delayed teleports
SetCanDelayTeleport(false);
bool canHaveNextQuest = !quest.HasFlag(QuestFlags.AutoComplete) ? !questGiver.IsPlayer() : true;
if (canHaveNextQuest)
{
switch (questGiver.GetTypeId())
{
case TypeId.Unit:
case TypeId.Player:
{
//For AutoSubmition was added plr case there as it almost same exclute AI script cases.
// Send next quest
Quest nextQuest = GetNextQuest(questGiver.GetGUID(), quest);
if (nextQuest != null)
{
// Only send the quest to the player if the conditions are met
if (CanTakeQuest(nextQuest, false))
{
if (nextQuest.IsAutoAccept() && CanAddQuest(nextQuest, true))
AddQuestAndCheckCompletion(nextQuest, questGiver);
PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, questGiver.GetGUID(), true, false);
}
}
PlayerTalkClass.ClearMenus();
Creature creatureQGiver = questGiver.ToCreature();
if (creatureQGiver != null)
creatureQGiver.GetAI().OnQuestReward(this, quest, rewardType, rewardId);
break;
}
case TypeId.GameObject:
{
GameObject questGiverGob = questGiver.ToGameObject();
// Send next quest
Quest nextQuest = GetNextQuest(questGiverGob.GetGUID(), quest);
if (nextQuest != null)
{
// Only send the quest to the player if the conditions are met
if (CanTakeQuest(nextQuest, false))
{
if (nextQuest.IsAutoAccept() && CanAddQuest(nextQuest, true))
AddQuestAndCheckCompletion(nextQuest, questGiver);
PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, questGiverGob.GetGUID(), true, false);
}
}
PlayerTalkClass.ClearMenus();
questGiverGob.GetAI().OnQuestReward(this, quest, rewardType, rewardId);
break;
}
default:
break;
}
}
Global.ScriptMgr.OnQuestStatusChange(this, questId);
Global.ScriptMgr.OnQuestStatusChange(this, quest, oldStatus, QuestStatus.Rewarded);
if (conditionChanged)
UpdateObjectVisibility();
}
public void SetRewardedQuest(uint quest_id)
@@ -1878,7 +1937,7 @@ namespace Game.Entities
SendQuestUpdate(questId);
}
void SendQuestUpdate(uint questId)
bool SendQuestUpdate(uint questId, bool updateVisiblity = true)
{
var saBounds = Global.SpellMgr.GetSpellAreaForQuestMapBounds(questId);
if (!saBounds.Empty())
@@ -1926,7 +1985,7 @@ namespace Game.Entities
}
UpdateVisibleGameobjectsOrSpellClicks();
PhasingHandler.OnConditionChange(this);
return PhasingHandler.OnConditionChange(this, updateVisiblity);
}
public QuestGiverStatus GetQuestDialogStatus(WorldObject questgiver)