Core/Spells: Load spell label data for future use
Port From (https://github.com/TrinityCore/TrinityCore/commit/e1f3f1254c3214c0a5b71db6de33f8900903d314)
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@@ -359,6 +359,13 @@ namespace Game.DataStorage
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public byte[] Logic = new byte[5];
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}
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public sealed class SpellLabelRecord
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{
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public uint Id;
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public uint LabelID;
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public int SpellID;
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}
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public sealed class SpellLearnSpellRecord
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{
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public uint Id;
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