Encapsulate UNIT_CHANNEL_* fields
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@@ -1526,7 +1526,8 @@ namespace Game.BattleGrounds
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//todo Fix display here
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// creature.SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
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// casting visual effect
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creature.SetUInt32Value(UnitFields.ChannelSpell, BattlegroundConst.SpellSpiritHealChannel);
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creature.SetChannelSpellId(BattlegroundConst.SpellSpiritHealChannel);
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creature.SetChannelSpellXSpellVisualId(BattlegroundConst.SpellSpiritHealChannelVisual);
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// correct cast speed
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creature.SetFloatValue(UnitFields.ModCastSpeed, 1.0f);
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creature.SetFloatValue(UnitFields.ModCastHaste, 1.0f);
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