Core/Spells: Fix an incorrect check that was exempting negative spells from _IMMUNE_TO_x checks.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d81a74bc98533d6c443b59a945b7e92cc7e87295)
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@@ -2343,7 +2343,7 @@ namespace Game.Entities
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return false;
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return false;
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// ignore immunity flags when assisting
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// ignore immunity flags when assisting
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if (bySpell == null || (isPositiveSpell && !bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag)))
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if (bySpell == null || !(isPositiveSpell && bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag)))
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{
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{
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if (unit != null && !unit.HasUnitFlag(UnitFlags.PlayerControlled) && unitTarget != null && unitTarget.IsImmuneToNPC())
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if (unit != null && !unit.HasUnitFlag(UnitFlags.PlayerControlled) && unitTarget != null && unitTarget.IsImmuneToNPC())
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return false;
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return false;
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