Some cleanups
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@@ -745,7 +745,7 @@ namespace Framework.Constants
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GameEvent = 24,
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GameEvent = 24,
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SItemQuality = 25,
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SItemQuality = 25,
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Max = 25
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Max
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}
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}
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public enum ProgressType
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public enum ProgressType
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@@ -69,7 +69,6 @@ namespace Game.Entities
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public bool m_canDualWield;
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public bool m_canDualWield;
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public int BaseSpellCritChance { get; set; }
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public int BaseSpellCritChance { get; set; }
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public uint RegenTimer { get; set; }
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public uint RegenTimer { get; set; }
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uint combatTimer;
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public uint ExtraAttacks { get; set; }
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public uint ExtraAttacks { get; set; }
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//Charm
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//Charm
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@@ -1960,7 +1960,6 @@ namespace Game.Entities
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public SheathState GetSheath() { return (SheathState)(byte)m_unitData.SheatheState; }
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public SheathState GetSheath() { return (SheathState)(byte)m_unitData.SheatheState; }
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public uint GetCombatTimer() { return combatTimer; }
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public UnitPVPStateFlags GetPvpFlags() { return (UnitPVPStateFlags)(byte)m_unitData.PvpFlags; }
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public UnitPVPStateFlags GetPvpFlags() { return (UnitPVPStateFlags)(byte)m_unitData.PvpFlags; }
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public bool HasPvpFlag(UnitPVPStateFlags flags) { return (m_unitData.PvpFlags & (uint)flags) != 0; }
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public bool HasPvpFlag(UnitPVPStateFlags flags) { return (m_unitData.PvpFlags & (uint)flags) != 0; }
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public void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
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public void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
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@@ -34,6 +34,9 @@ namespace Game.Guilds
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public Guild()
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public Guild()
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{
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{
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m_achievementSys = new GuildAchievementMgr(this);
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m_achievementSys = new GuildAchievementMgr(this);
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for (var i = 0; i < m_bankEventLog.Length; ++i)
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m_bankEventLog[i] = new LogHolder<BankEventLogEntry>();
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}
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}
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public bool Create(Player pLeader, string name)
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public bool Create(Player pLeader, string name)
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@@ -2555,9 +2558,9 @@ namespace Game.Guilds
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List<BankTab> m_bankTabs = new();
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List<BankTab> m_bankTabs = new();
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// These are actually ordered lists. The first element is the oldest entry.
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// These are actually ordered lists. The first element is the oldest entry.
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LogHolder<EventLogEntry> m_eventLog;
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LogHolder<EventLogEntry> m_eventLog = new();
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LogHolder<BankEventLogEntry>[] m_bankEventLog = new LogHolder<BankEventLogEntry>[GuildConst.MaxBankTabs + 1];
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LogHolder<BankEventLogEntry>[] m_bankEventLog = new LogHolder<BankEventLogEntry>[GuildConst.MaxBankTabs + 1];
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LogHolder<NewsLogEntry> m_newsLog;
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LogHolder<NewsLogEntry> m_newsLog = new();
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GuildAchievementMgr m_achievementSys;
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GuildAchievementMgr m_achievementSys;
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#endregion
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#endregion
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@@ -91,7 +91,6 @@ namespace Game.Networking.Packets
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}
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}
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public uint VirtualRealmAddress;
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public uint VirtualRealmAddress;
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public uint HotfixCount;
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public MultiMap<int, HotfixRecord> Hotfixes;
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public MultiMap<int, HotfixRecord> Hotfixes;
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}
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}
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