Revert Core/Movement: Smooth movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/2caec4f4d20b4c0f91abbcc60b756e00838c7bdd)
This commit is contained in:
@@ -42,19 +42,19 @@ namespace Game.AI
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mCurrentWPID = 0;//first wp id is 1 !!
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mWPReached = false;
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mWPPauseTimer = 0;
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mOOCReached = false;
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mEscortNPCFlags = 0;
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mCanRepeatPath = false;
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// Spawn in run mode
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me.SetWalk(false);
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mRun = true;
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m_Ended = false;
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mLastOOCPos = me.GetPosition();
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mCanAutoAttack = true;
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mCanCombatMove = true;
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mForcedPaused = false;
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mLastWPIDReached = 0;
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mEscortQuestID = 0;
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mDespawnTime = 0;
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@@ -102,6 +102,25 @@ namespace Game.AI
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GetScript().OnReset();
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}
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WayPoint GetNextWayPoint()
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{
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if (mWayPoints.Empty())
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return null;
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mCurrentWPID++;
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var wayPoint = mWayPoints.Find(p => p.Id == mCurrentWPID);
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if (wayPoint != null)
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{
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mLastWP = wayPoint;
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if (mLastWP.Id != mCurrentWPID)
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{
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Log.outError(LogFilter.Misc, "SmartAI.GetNextWayPoint: Got not expected waypoint id {mLastWP.id}, expected {mCurrentWPID}");
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}
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return wayPoint;
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}
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return null;
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}
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public void StartPath(bool run = false, uint path = 0, bool repeat = false, Unit invoker = null)
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{
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if (me.IsInCombat())// no wp movement in combat
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@@ -113,31 +132,25 @@ namespace Game.AI
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if (HasEscortState(SmartEscortState.Escorting))
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StopPath();
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SetRun(run);
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if (path != 0)
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if (!LoadPath(path))
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return;
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if (_path.nodes.Empty())
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if (mWayPoints.Empty())
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return;
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mCurrentWPID = 1;
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m_Ended = false;
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// Do not use AddEscortState, removing everything from previous cycle
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mEscortState = SmartEscortState.Escorting;
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AddEscortState(SmartEscortState.Escorting);
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mCanRepeatPath = repeat;
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if (invoker && invoker.GetTypeId() == TypeId.Player)
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SetRun(run);
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WayPoint wp = GetNextWayPoint();
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if (wp != null)
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{
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mEscortNPCFlags = me.m_unitData.NpcFlags[0];
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me.SetNpcFlags(NPCFlags.None);
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mLastOOCPos = me.GetPosition();
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me.GetMotionMaster().MovePoint(wp.Id, wp.X, wp.Y, wp.Z);
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GetScript().ProcessEventsFor(SmartEvents.WaypointStart, null, wp.Id, GetScript().GetPathId());
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}
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GetScript().ProcessEventsFor(SmartEvents.WaypointStart, null, mCurrentWPID, GetScript().GetPathId());
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me.GetMotionMaster().MovePath(_path, mCanRepeatPath);
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}
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bool LoadPath(uint entry)
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@@ -145,36 +158,13 @@ namespace Game.AI
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if (HasEscortState(SmartEscortState.Escorting))
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return false;
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var path = Global.SmartAIMgr.GetPath(entry);
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if (path.Empty())
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mWayPoints = Global.SmartAIMgr.GetPath(entry);
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if (mWayPoints == null)
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{
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GetScript().SetPathId(0);
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return false;
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}
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foreach (WayPoint waypoint in path)
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{
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float x = waypoint.x;
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float y = waypoint.y;
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float z = waypoint.z;
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GridDefines.NormalizeMapCoord(ref x);
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GridDefines.NormalizeMapCoord(ref y);
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WaypointNode wp = new WaypointNode();
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wp.id = waypoint.id;
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wp.x = x;
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wp.y = y;
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wp.z = z;
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wp.orientation = 0.0f;
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wp.moveType = mRun ? WaypointMoveType.Run : WaypointMoveType.Walk;
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wp.delay = 0;
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wp.eventId = 0;
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wp.eventChance = 100;
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_path.nodes.Add(wp);
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}
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GetScript().SetPathId(entry);
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return true;
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}
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@@ -186,19 +176,21 @@ namespace Game.AI
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if (HasEscortState(SmartEscortState.Paused))
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{
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Log.outError(LogFilter.Server, $"SmartAI.PausePath: Creature entry {me.GetEntry()} wanted to pause waypoint (current waypoint: {mCurrentWPID}) movement while already paused, ignoring.");
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Log.outError(LogFilter.Server, $"SmartAI.PausePath: Creature entry {me.GetEntry()} wanted to pause waypoint movement while already paused, ignoring.");
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return;
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}
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mForcedPaused = forced;
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mLastOOCPos = me.GetPosition();
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AddEscortState(SmartEscortState.Paused);
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mWPPauseTimer = delay;
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if (forced && !mWPReached)
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if (forced)
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{
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mForcedPaused = forced;
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SetRun(mRun);
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me.StopMoving();
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me.StopMoving();//force stop
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me.GetMotionMaster().MoveIdle();//force stop
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}
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GetScript().ProcessEventsFor(SmartEvents.WaypointPaused, null, mCurrentWPID, GetScript().GetPathId());
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GetScript().ProcessEventsFor(SmartEvents.WaypointPaused, null, mLastWP.Id, GetScript().GetPathId());
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}
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public void StopPath(uint DespawnTime = 0, uint quest = 0, bool fail = false)
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@@ -209,27 +201,33 @@ namespace Game.AI
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if (quest != 0)
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mEscortQuestID = quest;
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if (mDespawnState != 2)
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SetDespawnTime(DespawnTime);
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SetDespawnTime(DespawnTime);
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//mDespawnTime = DespawnTime;
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me.StopMoving();
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me.GetMotionMaster().MovementExpired(false);
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mLastOOCPos = me.GetPosition();
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me.StopMoving();//force stop
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me.GetMotionMaster().MoveIdle();
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GetScript().ProcessEventsFor(SmartEvents.WaypointStopped, null, mCurrentWPID, GetScript().GetPathId());
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GetScript().ProcessEventsFor(SmartEvents.WaypointStopped, null, mLastWP.Id, GetScript().GetPathId());
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EndPath(fail);
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}
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public void EndPath(bool fail = false)
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{
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RemoveEscortState(SmartEscortState.Escorting | SmartEscortState.Paused | SmartEscortState.Returning);
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_path.nodes.Clear();
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mWPPauseTimer = 0;
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GetScript().ProcessEventsFor(SmartEvents.WaypointEnded, null, mLastWP.Id, GetScript().GetPathId());
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if (mEscortNPCFlags != 0)
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RemoveEscortState(SmartEscortState.Escorting | SmartEscortState.Paused | SmartEscortState.Returning);
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mWayPoints = null;
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mCurrentWPID = 0;
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mWPPauseTimer = 0;
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mLastWP = null;
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if (mCanRepeatPath)
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{
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me.SetNpcFlags((NPCFlags)mEscortNPCFlags);
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mEscortNPCFlags = 0;
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if (IsAIControlled())
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StartPath(mRun, GetScript().GetPathId(), true);
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}
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else
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GetScript().SetPathId(0);
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List<WorldObject> targets = GetScript().GetTargetList(SharedConst.SmartEscortTargets);
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if (targets != null && mEscortQuestID != 0)
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@@ -275,36 +273,16 @@ namespace Game.AI
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}
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}
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// End Path events should be only processed if it was SUCCESSFUL stop or stop called by SMART_ACTION_WAYPOINT_STOP
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if (fail)
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return;
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GetScript().ProcessEventsFor(SmartEvents.WaypointEnded, null, mCurrentWPID, GetScript().GetPathId());
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if (mCanRepeatPath)
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{
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if (IsAIControlled())
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StartPath(mRun, GetScript().GetPathId(), mCanRepeatPath);
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}
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else
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GetScript().SetPathId(0);
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if (mDespawnState == 1)
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StartDespawn();
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}
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public void ResumePath()
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{
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GetScript().ProcessEventsFor(SmartEvents.WaypointResumed, null, mCurrentWPID, GetScript().GetPathId());
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RemoveEscortState(SmartEscortState.Paused);
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mForcedPaused = false;
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mWPReached = false;
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mWPPauseTimer = 0;
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SetRun(mRun);
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WaypointMovementGenerator move = (WaypointMovementGenerator)me.GetMotionMaster().top();
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if (move != null)
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move.GetTrackerTimer().Reset(1);
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if (mLastWP != null)
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me.GetMotionMaster().MovePoint(mLastWP.Id, mLastWP.X, mLastWP.Y, mLastWP.Z);
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}
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void ReturnToLastOOCPos()
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@@ -312,10 +290,8 @@ namespace Game.AI
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if (!IsAIControlled())
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return;
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me.SetWalk(false);
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float x, y, z, o;
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me.GetHomePosition(out x, out y, out z, out o);
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me.GetMotionMaster().MovePoint(EventId.SmartEscortLastOCCPoint, x, y, z);
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SetRun(mRun);
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me.GetMotionMaster().MovePoint(EventId.SmartEscortLastOCCPoint, mLastOOCPos);
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}
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void UpdatePath(uint diff)
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@@ -327,12 +303,7 @@ namespace Game.AI
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{
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if (!IsEscortInvokerInRange())
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{
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StopPath(0, mEscortQuestID, true);
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// allow to properly hook out of range despawn action, which in most cases should perform the same operation as dying
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GetScript().ProcessEventsFor(SmartEvents.Death, me);
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me.DespawnOrUnsummon(1);
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return;
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StopPath(mDespawnTime, mEscortQuestID, true);
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}
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mEscortInvokerCheckTimer = 1000;
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}
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@@ -342,29 +313,56 @@ namespace Game.AI
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// handle pause
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if (HasEscortState(SmartEscortState.Paused))
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{
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if (mWPPauseTimer <= diff)
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if (mWPPauseTimer < diff)
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{
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if (!me.IsInCombat() && !HasEscortState(SmartEscortState.Returning) && (mWPReached || mForcedPaused))
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ResumePath();
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if (!me.IsInCombat() && !HasEscortState(SmartEscortState.Returning) && (mWPReached || mLastWPIDReached == EventId.SmartEscortLastOCCPoint || mForcedPaused))
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{
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GetScript().ProcessEventsFor(SmartEvents.WaypointResumed, null, mLastWP.Id, GetScript().GetPathId());
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RemoveEscortState(SmartEscortState.Paused);
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if (mForcedPaused)// if paused between 2 wps resend movement
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{
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ResumePath();
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mWPReached = false;
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mForcedPaused = false;
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}
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if (mLastWPIDReached == EventId.SmartEscortLastOCCPoint)
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mWPReached = true;
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}
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mWPPauseTimer = 0;
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}
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else
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mWPPauseTimer -= diff;
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}
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else if (m_Ended) // end path
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{
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m_Ended = false;
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StopPath();
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return;
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}
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if (HasEscortState(SmartEscortState.Returning))
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{
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if (mOOCReached)//reached OOC WP
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if (mWPReached)//reached OOC WP
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{
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mOOCReached = false;
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RemoveEscortState(SmartEscortState.Returning);
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if (!HasEscortState(SmartEscortState.Paused))
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ResumePath();
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mWPReached = false;
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}
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}
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if ((!me.HasReactState(ReactStates.Passive) && me.IsInCombat()) || HasEscortState(SmartEscortState.Paused | SmartEscortState.Returning))
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return;
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// handle next wp
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if (mWPReached)//reached WP
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{
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mWPReached = false;
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if (mCurrentWPID == GetWPCount())
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{
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EndPath();
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}
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else
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{
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WayPoint wp = GetNextWayPoint();
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if (wp != null)
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{
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SetRun(mRun);
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me.GetMotionMaster().MovePoint(wp.Id, wp.X, wp.Y, wp.Z);
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}
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}
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}
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}
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@@ -426,44 +424,23 @@ namespace Game.AI
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void MovepointReached(uint id)
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{
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// override the id, path can be resumed any time and counter will reset
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// mCurrentWPID holds proper id
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// both point movement and escort generator can enter this function
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if (id == EventId.SmartEscortLastOCCPoint)
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{
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mOOCReached = true;
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return;
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}
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mCurrentWPID = id + 1; // in SmartAI increase by 1
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if (id != EventId.SmartEscortLastOCCPoint && mLastWPIDReached != id)
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GetScript().ProcessEventsFor(SmartEvents.WaypointReached, null, id);
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mLastWPIDReached = id;
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mWPReached = true;
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GetScript().ProcessEventsFor(SmartEvents.WaypointReached, null, mCurrentWPID, GetScript().GetPathId());
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if (HasEscortState(SmartEscortState.Paused))
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me.StopMoving();
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else if (HasEscortState(SmartEscortState.Escorting) && me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Waypoint)
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{
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mWPReached = false;
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if (mCurrentWPID == _path.nodes.Count)
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m_Ended = true;
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else
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SetRun(mRun);
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}
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}
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public override void MovementInform(MovementGeneratorType MovementType, uint Data)
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{
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if (MovementType == MovementGeneratorType.Point && Data == EventId.SmartEscortLastOCCPoint)
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if ((MovementType == MovementGeneratorType.Point && Data == EventId.SmartEscortLastOCCPoint) || MovementType == MovementGeneratorType.Follow)
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me.ClearUnitState(UnitState.Evade);
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GetScript().ProcessEventsFor(SmartEvents.Movementinform, null, (uint)MovementType, Data);
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if (!HasEscortState(SmartEscortState.Escorting))
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if (MovementType != MovementGeneratorType.Point || !HasEscortState(SmartEscortState.Escorting))
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return;
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if (MovementType == MovementGeneratorType.Waypoint || (MovementType == MovementGeneratorType.Point && Data == EventId.SmartEscortLastOCCPoint))
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MovepointReached(Data);
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MovepointReached(Data);
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}
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void RemoveAuras()
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@@ -509,7 +486,6 @@ namespace Game.AI
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me.GetMotionMaster().MoveFollow(target, mFollowDist, mFollowAngle);
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// evade is not cleared in MoveFollow, so we can't keep it
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me.ClearUnitState(UnitState.Evade);
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GetScript().OnReset();
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}
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else if (owner)
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{
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@@ -520,8 +496,8 @@ namespace Game.AI
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me.GetMotionMaster().MoveTargetedHome();
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}
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if (!me.HasUnitState(UnitState.Evade))
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GetScript().OnReset();
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if (!HasEscortState(SmartEscortState.Escorting)) //dont mess up escort movement after combat
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SetRun(mRun);
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}
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public override void MoveInLineOfSight(Unit who)
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@@ -625,13 +601,25 @@ namespace Game.AI
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me.InterruptNonMeleeSpells(false); // must be before ProcessEvents
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GetScript().ProcessEventsFor(SmartEvents.Aggro, victim);
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if (!IsAIControlled())
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return;
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mLastOOCPos = me.GetPosition();
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SetRun(mRun);
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if (me.GetMotionMaster().GetMotionSlotType(MovementSlot.Active) == MovementGeneratorType.Point)
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me.GetMotionMaster().MovementExpired();
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}
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public override void JustDied(Unit killer)
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{
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GetScript().ProcessEventsFor(SmartEvents.Death, killer);
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if (HasEscortState(SmartEscortState.Escorting))
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{
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EndPath(true);
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me.StopMoving();//force stop
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me.GetMotionMaster().MoveIdle();
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}
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}
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public override void KilledUnit(Unit victim)
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@@ -646,26 +634,10 @@ namespace Game.AI
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public override void AttackStart(Unit who)
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{
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// dont allow charmed npcs to act on their own
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if (me.HasUnitFlag(UnitFlags.PlayerControlled))
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{
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if (who && mCanAutoAttack)
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me.Attack(who, true);
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return;
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}
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if (who && me.Attack(who, me.IsWithinMeleeRange(who)))
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{
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if (mCanCombatMove)
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{
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SetRun(mRun);
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MovementGeneratorType type = me.GetMotionMaster().GetMotionSlotType(MovementSlot.Active);
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if (type == MovementGeneratorType.Waypoint || type == MovementGeneratorType.Point)
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me.StopMoving();
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me.GetMotionMaster().MoveChase(who);
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}
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}
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}
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@@ -852,9 +824,12 @@ namespace Game.AI
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}
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else
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{
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if (me.HasUnitState(UnitState.ConfusedMove | UnitState.FleeingMove))
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return;
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me.GetMotionMaster().MovementExpired();
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me.GetMotionMaster().Clear(true);
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me.StopMoving();
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if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Chase)
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me.GetMotionMaster().Clear(false);
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me.GetMotionMaster().MoveIdle();
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}
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}
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@@ -951,6 +926,8 @@ namespace Game.AI
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public void StartDespawn() { mDespawnState = 2; }
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uint GetWPCount() { return (uint)mWayPoints?.Count; }
|
||||
|
||||
bool mIsCharmed;
|
||||
uint mFollowCreditType;
|
||||
uint mFollowArrivedTimer;
|
||||
@@ -961,13 +938,14 @@ namespace Game.AI
|
||||
float mFollowAngle;
|
||||
|
||||
SmartScript mScript = new SmartScript();
|
||||
List<WayPoint> mWayPoints;
|
||||
SmartEscortState mEscortState;
|
||||
uint mCurrentWPID;
|
||||
uint mLastWPIDReached;
|
||||
bool mWPReached;
|
||||
bool mOOCReached;
|
||||
bool m_Ended;
|
||||
uint mWPPauseTimer;
|
||||
uint mEscortNPCFlags;
|
||||
WayPoint mLastWP;
|
||||
Position mLastOOCPos;//set on enter combat
|
||||
bool mCanRepeatPath;
|
||||
bool mRun;
|
||||
bool mEvadeDisabled;
|
||||
@@ -976,7 +954,6 @@ namespace Game.AI
|
||||
bool mForcedPaused;
|
||||
uint mInvincibilityHpLevel;
|
||||
|
||||
WaypointPath _path = new WaypointPath();
|
||||
uint mDespawnTime;
|
||||
uint mRespawnTime;
|
||||
uint mDespawnState;
|
||||
|
||||
@@ -248,13 +248,7 @@ namespace Game.AI
|
||||
|
||||
last_id++;
|
||||
|
||||
WayPoint point = new WayPoint();
|
||||
point.id = id;
|
||||
point.x = x;
|
||||
point.y = y;
|
||||
point.z = z;
|
||||
|
||||
waypoint_map.Add(entry, point);
|
||||
waypoint_map.Add(entry, new WayPoint(id, x, y, z));
|
||||
|
||||
last_entry = entry;
|
||||
total++;
|
||||
@@ -1163,6 +1157,7 @@ namespace Game.AI
|
||||
|
||||
break;
|
||||
}
|
||||
case SmartActions.StartClosestWaypoint:
|
||||
case SmartActions.Follow:
|
||||
case SmartActions.SetOrientation:
|
||||
case SmartActions.StoreTargetList:
|
||||
@@ -1544,10 +1539,18 @@ namespace Game.AI
|
||||
|
||||
public class WayPoint
|
||||
{
|
||||
public uint id;
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public WayPoint(uint id, float x, float y, float z)
|
||||
{
|
||||
Id = id;
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public uint Id;
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
}
|
||||
|
||||
public class SmartScriptHolder
|
||||
|
||||
@@ -2293,6 +2293,58 @@ namespace Game.AI
|
||||
Global.GameEventMgr.StartEvent(eventId, true);
|
||||
break;
|
||||
}
|
||||
case SmartActions.StartClosestWaypoint:
|
||||
{
|
||||
uint[] waypoints = new uint[SharedConst.SmartActionParamCount];
|
||||
waypoints[0] = e.Action.closestWaypointFromList.wp1;
|
||||
waypoints[1] = e.Action.closestWaypointFromList.wp2;
|
||||
waypoints[2] = e.Action.closestWaypointFromList.wp3;
|
||||
waypoints[3] = e.Action.closestWaypointFromList.wp4;
|
||||
waypoints[4] = e.Action.closestWaypointFromList.wp5;
|
||||
waypoints[5] = e.Action.closestWaypointFromList.wp6;
|
||||
float distanceToClosest = float.MaxValue;
|
||||
WayPoint closestWp = null;
|
||||
|
||||
var targets = GetTargets(e, unit);
|
||||
if (targets != null)
|
||||
{
|
||||
foreach (var obj in targets)
|
||||
{
|
||||
Creature target = obj.ToCreature();
|
||||
if (target != null)
|
||||
{
|
||||
if (IsSmart(target))
|
||||
{
|
||||
for (byte i = 0; i < SharedConst.SmartActionParamCount; i++)
|
||||
{
|
||||
if (waypoints[i] == 0)
|
||||
continue;
|
||||
|
||||
var path = Global.SmartAIMgr.GetPath(waypoints[i]);
|
||||
if (path == null || path.Empty())
|
||||
continue;
|
||||
|
||||
WayPoint wp = path[0];
|
||||
if (wp != null)
|
||||
{
|
||||
float distToThisPath = target.GetDistance(wp.X, wp.Y, wp.Z);
|
||||
|
||||
if (distToThisPath < distanceToClosest)
|
||||
{
|
||||
distanceToClosest = distToThisPath;
|
||||
closestWp = wp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (closestWp != null)
|
||||
((SmartAI)target.GetAI()).StartPath(false, closestWp.Id, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SmartActions.RandomSound:
|
||||
{
|
||||
uint[] sounds = new uint[SharedConst.SmartActionParamCount - 1];
|
||||
|
||||
Reference in New Issue
Block a user