Revert Core/Movement: Smooth movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/2caec4f4d20b4c0f91abbcc60b756e00838c7bdd)
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@@ -598,11 +598,6 @@ namespace Game.Movement
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StartMovement(new WaypointMovementGenerator(path_id, repeatable), MovementSlot.Idle);
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}
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public void MovePath(WaypointPath path, bool repeatable)
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{
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StartMovement(new WaypointMovementGenerator(path, repeatable), MovementSlot.Idle);
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}
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void MoveRotate(uint time, RotateDirection direction)
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{
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if (time == 0)
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