Core/Reputation: Named all reputation flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/f6b919fafe45aaeba0c5572925e47562158314b1)
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@@ -30,7 +30,7 @@ namespace Game.Networking.Packets
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{
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for (ushort i = 0; i < FactionCount; ++i)
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{
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_worldPacket.WriteUInt8((byte)FactionFlags[i]);
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_worldPacket.WriteUInt8((byte)((ushort)FactionFlags[i] & 0xFF));
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_worldPacket.WriteInt32(FactionStandings[i]);
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}
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@@ -42,7 +42,7 @@ namespace Game.Networking.Packets
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public int[] FactionStandings = new int[FactionCount];
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public bool[] FactionHasBonus = new bool[FactionCount]; //@todo: implement faction bonus
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public FactionFlags[] FactionFlags = new FactionFlags[FactionCount];
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public ReputationFlags[] FactionFlags = new ReputationFlags[FactionCount];
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}
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class RequestForcedReactions : ClientPacket
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