Core/Reputation: Named all reputation flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/f6b919fafe45aaeba0c5572925e47562158314b1)
This commit is contained in:
hondacrx
2021-06-05 20:15:28 -04:00
parent bebc93f82d
commit 6ab6fc81a5
6 changed files with 61 additions and 51 deletions
@@ -30,7 +30,7 @@ namespace Game.Networking.Packets
{
for (ushort i = 0; i < FactionCount; ++i)
{
_worldPacket.WriteUInt8((byte)FactionFlags[i]);
_worldPacket.WriteUInt8((byte)((ushort)FactionFlags[i] & 0xFF));
_worldPacket.WriteInt32(FactionStandings[i]);
}
@@ -42,7 +42,7 @@ namespace Game.Networking.Packets
public int[] FactionStandings = new int[FactionCount];
public bool[] FactionHasBonus = new bool[FactionCount]; //@todo: implement faction bonus
public FactionFlags[] FactionFlags = new FactionFlags[FactionCount];
public ReputationFlags[] FactionFlags = new ReputationFlags[FactionCount];
}
class RequestForcedReactions : ClientPacket