Core/Unit: rename IsFocusing method
Port From (https://github.com/TrinityCore/TrinityCore/commit/be4ed9152c1a9c3dab9949eb36d867b763603f60)
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@@ -1041,7 +1041,7 @@ namespace Game.Entities
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return 0;
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}
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public virtual bool IsFocusing(Spell focusSpell = null, bool withDelay = false) { return false; }
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public virtual bool HandleSpellFocus(Spell focusSpell = null, bool withDelay = false) { return false; }
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/// <summary>
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/// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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