Core/Spells: Adjust range checks to GameObject targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a2ef474952e6d57f4d8282a8cd3d068dcf3f38c)
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@@ -5737,6 +5737,7 @@ namespace Game.Spells
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maxRange += Math.Min(3.0f, maxRange * 0.1f); // 10% but no more than 3.0f
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maxRange += Math.Min(3.0f, maxRange * 0.1f); // 10% but no more than 3.0f
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// save the original values before squaring them
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// save the original values before squaring them
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float origMinRange = minRange;
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float origMaxRange = maxRange;
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float origMaxRange = maxRange;
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// get square values for sqr distance checks
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// get square values for sqr distance checks
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@@ -5761,6 +5762,9 @@ namespace Game.Spells
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GameObject goTarget = m_targets.GetGOTarget();
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GameObject goTarget = m_targets.GetGOTarget();
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if (goTarget != null)
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if (goTarget != null)
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{
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{
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if (origMinRange > 0.0f && goTarget.IsInRange(m_caster.GetPositionX(), m_caster.GetPositionY(), m_caster.GetPositionZ(), origMinRange))
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return SpellCastResult.OutOfRange;
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if (!goTarget.IsInRange(m_caster.GetPositionX(), m_caster.GetPositionY(), m_caster.GetPositionZ(), origMaxRange))
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if (!goTarget.IsInRange(m_caster.GetPositionX(), m_caster.GetPositionY(), m_caster.GetPositionZ(), origMaxRange))
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return SpellCastResult.OutOfRange;
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return SpellCastResult.OutOfRange;
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}
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}
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