Core/Spells: Implemented SUMMON_PROP_FLAG_PERSONAL_GROUP_SPAWN
Port From (https://github.com/TrinityCore/TrinityCore/commit/2398c1e23c57cf5b6ac778b09a09d28e2704fd75)
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@@ -1725,7 +1725,7 @@ namespace Framework.Constants
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Unk2 = 0x00000002, // 616 Spells In 3.0.3, Something Friendly
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Unk3 = 0x00000004, // 22 Spells In 3.0.3, No Idea...
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Unk4 = 0x00000008, // 49 Spells In 3.0.3, Some Mounts
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PersonalSpawn = 0x00000010, // Personal Spawn (Creature Visible Only By Summoner)
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PersonalSpawn = 0x00000010, // Only Visible to Summoner
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Unk6 = 0x00000020, // 0 Spells In 3.3.5, Unused
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Unk7 = 0x00000040, // 12 Spells In 3.0.3, No Idea
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Unk8 = 0x00000080, // 4 Spells In 3.0.3, No Idea
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@@ -1737,7 +1737,7 @@ namespace Framework.Constants
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Unk14 = 0x00002000, // Guides, Player Follows
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Unk15 = 0x00004000, // Force Of Nature, Shadowfiend, Feral Spirit, Summon Water Elemental
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Unk16 = 0x00008000, // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase Related?
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Unk17 = 0x00010000,
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PersonalGroupSpawn = 0x00010000, // Only Visible to Summoner's Group
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Unk18 = 0x00020000,
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Unk19 = 0x00040000,
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Unk20 = 0x00080000,
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