Core/Commands: More work on commands.

This commit is contained in:
hondacrx
2022-08-25 12:04:58 -04:00
parent 56d9dc6190
commit 6b54a6384d
15 changed files with 623 additions and 317 deletions
+319 -234
View File
@@ -15,25 +15,42 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.IO;
using Game.Entities;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Game.Chat
{
class CommandArgs
{
public static bool Parse(out dynamic[] parsedArgs, CommandHandler handler, Type[] parameterTypes, StringArguments args)
static Dictionary<Type, Func<CommandArguments, ParseStringResult>> Parsers = new()
{
parsedArgs = new dynamic[parameterTypes.Length];
{ typeof(sbyte), args => args.NextSByte() },
{ typeof(short), args => args.NextInt16() },
{ typeof(int), args => args.NextInt32() },
{ typeof(long), args => args.NextInt64() },
{ typeof(byte), args => args.NextByte() },
{ typeof(ushort), args => args.NextUInt16() },
{ typeof(uint), args => args.NextUInt32() },
{ typeof(ulong), args => args.NextUInt64() },
{ typeof(float), args => args.NextSingle() },
{ typeof(string), args => args.NextString() },
{ typeof(bool), args => args.NextBoolean() },
{ typeof(PlayerIdentifier), args => PlayerIdentifier.ParseFromString(args) },
{ typeof(AccountIdentifier), args => AccountIdentifier.ParseFromString(args) },
{ typeof(Tail), args => Tail.ParseFromString(args) },
};
public static bool Parse(out dynamic[] parsedArgs, CommandHandler handler, ParameterInfo[] parameterInfos, string tailCmd)
{
parsedArgs = new dynamic[parameterInfos.Length];
parsedArgs[0] = handler;
for (var i = 1; i < parameterTypes.Length; i++)
CommandArguments args = new CommandArguments(tailCmd);
for (var i = 1; i < parameterInfos.Length; i++)
{
if (!ParseArgument(out dynamic value, parameterTypes[i], args))
if (!ParseArgument(out dynamic value, parameterInfos[i], args))
return false;
parsedArgs[i] = value;
@@ -42,271 +59,339 @@ namespace Game.Chat
return true;
}
static bool ParseArgument(out dynamic value, Type type, StringArguments args, bool IsOptional = false)
static bool ParseArgument(out dynamic value, ParameterInfo parameterInfo, CommandArguments args)
{
value = default;
var parameterType = parameterInfo.ParameterType;
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(OptionalArg<>))
return ParseArgument(out value, type.GetGenericArguments()[0], args, true);
//todo remove me when all commands to changed to OptionalArg<T>
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>))
return ParseArgument(out value, Nullable.GetUnderlyingType(type), args, true);
if (args.IsAtEnd())
return IsOptional;
if (Hyperlink.TryParse(out value, type, args))
if (Hyperlink.TryParse(out value, parameterType, args))
return true;
if (type.IsEnum)
type = type.GetEnumUnderlyingType();
bool isOptional = false;
switch (Type.GetTypeCode(type))
var optionalArgAttribute = parameterInfo.GetCustomAttribute<OptionalArgAttribute>(true);
if (optionalArgAttribute != null)
isOptional = true;
if (parameterType.IsGenericType && parameterType.GetGenericTypeDefinition() == typeof(Nullable<>))
{
case TypeCode.SByte:
value = args.NextSByte();
break;
case TypeCode.Int16:
value = args.NextInt16();
break;
case TypeCode.Int32:
value = args.NextInt32();
break;
case TypeCode.Int64:
value = args.NextInt64();
break;
case TypeCode.Byte:
value = args.NextByte();
break;
case TypeCode.UInt16:
value = args.NextUInt16();
break;
case TypeCode.UInt32:
value = args.NextUInt32();
break;
case TypeCode.UInt64:
value = args.NextUInt64();
break;
case TypeCode.Single:
value = args.NextSingle();
break;
case TypeCode.String:
value = args.NextString();
break;
case TypeCode.Boolean:
value = args.NextBoolean();
break;
case TypeCode.Char:
value = args.NextChar();
break;
case TypeCode.Object:
switch (type.Name)
{
case nameof(PlayerIdentifier):
value = PlayerIdentifier.ParseFromString(args.NextString());
break;
case nameof(AccountIdentifier):
value = AccountIdentifier.ParseFromString(args.NextString());
break;
default:
return false;
}
break;
default:
return false;
parameterType = Nullable.GetUnderlyingType(parameterType);
isOptional = true;
}
if (parameterType.IsEnum)
parameterType = parameterType.GetEnumUnderlyingType();
var pos = args.GetCurrentPosition();
var result = Parsers[parameterType](args);
if (result != ParseResult.Ok)
{
if (!isOptional)
return false;
else
args.SetCurrentPosition(pos);
}
value = result.GetValue();
return true;
}
}
class PlayerIdentifier
public enum ParseResult
{
string _name;
ObjectGuid _guid;
Player _player;
Ok,
Error,
EndOfString
}
public PlayerIdentifier(string name, ObjectGuid guid)
public struct ParseStringResult
{
ParseResult result;
dynamic value;
public ParseStringResult(ParseResult _result, dynamic _value = default)
{
_name = name;
_guid = guid;
result = _result;
value = _value;
}
public PlayerIdentifier(Player player)
public dynamic GetValue() { return value; }
public static implicit operator ParseResult(ParseStringResult stringResult)
{
_name = player.GetName();
_guid = player.GetGUID();
_player = player;
return stringResult.result;
}
public string GetName() { return _name; }
public ObjectGuid GetGUID() { return _guid; }
public bool IsConnected() { return _player != null; }
public Player GetConnectedPlayer() { return _player; }
public static PlayerIdentifier FromTarget(CommandHandler handler)
public static implicit operator string(ParseStringResult stringResult)
{
Player player = handler.GetPlayer();
if (player != null)
{
Player target = player.GetSelectedPlayer();
if (target != null)
return new PlayerIdentifier(target);
}
return null;
}
public static PlayerIdentifier FromSelf(CommandHandler handler)
{
Player player = handler.GetPlayer();
if (player != null)
return new PlayerIdentifier(player);
return null;
}
public static PlayerIdentifier FromTargetOrSelf(CommandHandler handler)
{
PlayerIdentifier fromTarget = FromTarget(handler);
if (fromTarget != null)
return fromTarget;
else
return FromSelf(handler);
}
public static PlayerIdentifier ParseFromString(string arg)
{
ulong guid = 0;
string name;
if (!Hyperlink.TryParse(out name, arg) || !ulong.TryParse(arg, out guid))
name = arg;
if (!name.IsEmpty())
{
ObjectManager.NormalizePlayerName(ref name);
var player = Global.ObjAccessor.FindPlayerByName(name);
if (player != null)
return new PlayerIdentifier(player);
else
{
var objectGuid = Global.CharacterCacheStorage.GetCharacterGuidByName(name);
if (objectGuid.IsEmpty())
return new PlayerIdentifier(name, objectGuid);
}
}
else if (guid != 0)
{
var player = Global.ObjAccessor.FindPlayerByLowGUID(guid);
if (player != null)
return new PlayerIdentifier(player);
}
return null;
return stringResult.value;
}
}
class AccountIdentifier
public sealed class CommandArguments
{
uint _id;
string _name;
WorldSession _session;
static ParseStringResult ErrorResult = new(ParseResult.Error);
static ParseStringResult EndOfStringResult = new(ParseResult.EndOfString);
public AccountIdentifier(WorldSession session)
public CommandArguments(string args)
{
_id = session.GetAccountId();
_name = session.GetAccountName();
_session = session;
if (!args.IsEmpty())
activestring = args.TrimStart(' ');
activeposition = -1;
}
public uint GetID() { return _id; }
public string GetName() { return _name; }
public bool IsConnected() { return _session != null; }
public WorldSession GetConnectedSession() { return _session; }
public static AccountIdentifier ParseFromString(string arg)
public CommandArguments(CommandArguments args)
{
// try parsing as account name
var session = Global.WorldMgr.FindSession(Global.AccountMgr.GetId(arg));
if (session != null) // account with name exists, we are done
return new AccountIdentifier(session);
// try parsing as account id
if (uint.TryParse(arg, out uint id))
return null;
session = Global.WorldMgr.FindSession(id);
if (session != null)
return new AccountIdentifier(session);
return null;
activestring = args.activestring;
activeposition = args.activeposition;
Current = args.Current;
}
public static AccountIdentifier FromTarget(CommandHandler handler)
public bool Empty()
{
Player player = handler.GetPlayer();
if (player != null)
return activestring.IsEmpty();
}
public void MoveToNextChar(char c)
{
for (var i = activeposition; i < activestring.Length; ++i)
if (activestring[i] == c)
break;
}
public ParseStringResult NextString(string delimiters = " ")
{
if (!MoveNext(delimiters))
return new ParseStringResult(ParseResult.EndOfString, "");
if (System.Text.RegularExpressions.Regex.IsMatch(Current, @"^[a-zA-Z]+$"))
return new ParseStringResult(ParseResult.Ok, Current);
return new ParseStringResult(ParseResult.Error, "");
}
public ParseStringResult NextBoolean(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
bool value;
if (bool.TryParse(Current, out value))
return new ParseStringResult(ParseResult.Ok, value);
if ((Current == "1") || Current.Equals("y", StringComparison.OrdinalIgnoreCase) || Current.Equals("on", StringComparison.OrdinalIgnoreCase) || Current.Equals("yes", StringComparison.OrdinalIgnoreCase) || Current.Equals("true", StringComparison.OrdinalIgnoreCase))
return new ParseStringResult(ParseResult.Ok, true);
if ((Current == "0") || Current.Equals("n", StringComparison.OrdinalIgnoreCase) || Current.Equals("off", StringComparison.OrdinalIgnoreCase) || Current.Equals("no", StringComparison.OrdinalIgnoreCase) || Current.Equals("false", StringComparison.OrdinalIgnoreCase))
return new ParseStringResult(ParseResult.Ok, false);
return ErrorResult;
}
public ParseStringResult NextChar(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (char.TryParse(Current, out char value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextByte(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (byte.TryParse(Current, out byte value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextSByte(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (sbyte.TryParse(Current, out sbyte value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextUInt16(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (ushort.TryParse(Current, out ushort value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextInt16(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (short.TryParse(Current, out short value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextUInt32(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (uint.TryParse(Current, out uint value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextInt32(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (int.TryParse(Current, out int value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextUInt64(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (ulong.TryParse(Current, out ulong value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextInt64(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (long.TryParse(Current, out long value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextSingle(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (float.TryParse(Current, out float value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextDouble(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (double.TryParse(Current, out double value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public ParseStringResult NextDecimal(string delimiters = " ")
{
if (!MoveNext(delimiters))
return EndOfStringResult;
if (decimal.TryParse(Current, out decimal value))
return new ParseStringResult(ParseResult.Ok, value);
return ErrorResult;
}
public void AlignToNextChar()
{
while (activeposition < activestring.Length && activestring[activeposition] != ' ')
activeposition++;
}
public char this[int index]
{
get { return activestring[index]; }
}
public string GetString()
{
return activestring;
}
public void Reset()
{
activeposition = -1;
Current = null;
}
public bool IsAtEnd()
{
return activestring.IsEmpty() || activeposition == activestring.Length;
}
public int GetCurrentPosition()
{
return activeposition;
}
public void SetCurrentPosition(int currentPosition)
{
activeposition = currentPosition;
}
bool MoveNext(string delimiters)
{
//the stringtotokenize was never set:
if (activestring == null)
return false;
//all tokens have already been extracted:
if (activeposition == activestring.Length)
return false;
//bypass delimiters:
activeposition++;
while (activeposition < activestring.Length && delimiters.IndexOf(activestring[activeposition]) > -1)
{
Player target = player.GetSelectedPlayer();
if (target != null)
{
WorldSession session = target.GetSession();
if (session != null)
return new AccountIdentifier(session);
}
activeposition++;
}
return null;
}
}
//only delimiters were left, so return null:
if (activeposition == activestring.Length)
return false;
struct OptionalArg<T>
{
private bool _hasValue;
public T Value;
//get starting position of string to return:
int startingposition = activeposition;
public OptionalArg(T value)
{
Value = value;
_hasValue = true;
//read until next delimiter:
do
{
activeposition++;
} while (activeposition < activestring.Length && delimiters.IndexOf(activestring[activeposition]) == -1);
Current = activestring.Substring(startingposition, activeposition - startingposition);
return true;
}
public bool HasValue
{
get { return _hasValue; }
}
public void Set(T value)
{
Value = value;
_hasValue = true;
}
public void Clear()
{
_hasValue = false;
Value = default;
}
public T ValueOr(T otherValue)
{
return HasValue ? Value : otherValue;
}
public static explicit operator T(OptionalArg<T> optional)
{
return optional.Value;
}
public static implicit operator OptionalArg<T>(T value)
{
return new OptionalArg<T>(value);
}
public Type GetValueType()
{
return typeof(T);
}
private string activestring;
private int activeposition;
private string Current;
}
}