Core/Objects: Call base class Update function for Unit and GameObject (currently does nothing)
Port From (https://github.com/TrinityCore/TrinityCore/commit/3e85598d9987d674fb4d84728f776ebb85caf6b7)
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@@ -393,6 +393,8 @@ namespace Game.Entities
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{
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{
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m_Events.Update(diff);
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m_Events.Update(diff);
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base.Update(diff);
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if (GetAI() != null)
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if (GetAI() != null)
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GetAI().UpdateAI(diff);
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GetAI().UpdateAI(diff);
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else if (!AIM_Initialize())
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else if (!AIM_Initialize())
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@@ -127,6 +127,8 @@ namespace Game.Entities
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_UpdateSpells(diff);
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_UpdateSpells(diff);
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base.Update(diff);
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// If this is set during update SetCantProc(false) call is missing somewhere in the code
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// If this is set during update SetCantProc(false) call is missing somewhere in the code
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// Having this would prevent spells from being proced, so let's crash
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// Having this would prevent spells from being proced, so let's crash
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Cypher.Assert(m_procDeep == 0);
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Cypher.Assert(m_procDeep == 0);
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