Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.

Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
This commit is contained in:
hondacrx
2020-04-29 13:52:03 -04:00
parent 8bc9cc9c55
commit 6be4414166
24 changed files with 3032 additions and 1285 deletions
+2 -2
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@@ -2210,8 +2210,8 @@ namespace Game.Achievements
return false;
case CriteriaAdditionalCondition.ItemModifiedAppearance: // 200
{
Tuple<bool, bool> hasAppearance = referencePlayer.GetSession().GetCollectionMgr().HasItemAppearance(reqValue);
if (!hasAppearance.Item1 || hasAppearance.Item2)
var hasAppearance = referencePlayer.GetSession().GetCollectionMgr().HasItemAppearance(reqValue);
if (!hasAppearance.PermAppearance || hasAppearance.TempAppearance)
return false;
break;
}
File diff suppressed because it is too large Load Diff
+1 -2
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@@ -86,8 +86,7 @@ namespace Game.Chat
{
// Reload dynamic data tables from the database
Log.outInfo(LogFilter.Server, "Re-Loading Auctions...");
Global.AuctionMgr.LoadAuctionItems();
Global.AuctionMgr.LoadAuctions();
Global.AuctionHouseMgr.LoadAuctions();
handler.SendGlobalGMSysMessage("Auctions reloaded.");
return true;
}
@@ -760,15 +760,15 @@ namespace Game.Entities
}
}
public Tuple<bool, bool> HasItemAppearance(uint itemModifiedAppearanceId)
public (bool PermAppearance, bool TempAppearance) HasItemAppearance(uint itemModifiedAppearanceId)
{
if (itemModifiedAppearanceId < _appearances.Count && _appearances.Get((int)itemModifiedAppearanceId))
return Tuple.Create(true, false);
return (true, false);
if (_temporaryAppearances.ContainsKey(itemModifiedAppearanceId))
return Tuple.Create(true, true);
return (true, true);
return Tuple.Create(false, false);
return (false, false);
}
public List<ObjectGuid> GetItemsProvidingTemporaryAppearance(uint itemModifiedAppearanceId)
@@ -776,6 +776,15 @@ namespace Game.Entities
return _temporaryAppearances.LookupByKey(itemModifiedAppearanceId);
}
public List<uint> GetAppearanceIds()
{
List<uint> appearances = new List<uint>();
foreach (int id in _appearances)
appearances.Add(CliDB.ItemModifiedAppearanceStorage.LookupByKey(id).ItemAppearanceID);
return appearances;
}
public void SetAppearanceIsFavorite(uint itemModifiedAppearanceId, bool apply)
{
var apperanceState = _favoriteAppearances.LookupByKey(itemModifiedAppearanceId);
+4
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@@ -4013,6 +4013,10 @@ namespace Game.Entities
stmt.AddValue(0, guid);
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHARACTER_FAVORITE_AUCTIONS_BY_CHAR);
stmt.AddValue(0, guid);
trans.Append(stmt);
Corpse.DeleteFromDB(playerGuid, trans);
Garrison.DeleteFromDB(guid, trans);
+1 -1
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@@ -105,7 +105,7 @@ public static class Global
public static GameEventManager GameEventMgr { get { return GameEventManager.Instance; } }
public static CreatureTextManager CreatureTextMgr { get { return CreatureTextManager.Instance; } }
public static AuctionManager AuctionMgr { get { return AuctionManager.Instance; } }
public static AuctionManager AuctionHouseMgr { get { return AuctionManager.Instance; } }
public static SpellManager SpellMgr { get { return SpellManager.Instance; } }
public static SupportManager SupportMgr { get { return SupportManager.Instance; } }
+2 -1
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@@ -9275,7 +9275,8 @@ namespace Game
// Cleanup other tables from not existed guids ( >= hiItemGuid)
DB.Characters.Execute("DELETE FROM character_inventory WHERE item >= {0}", GetGuidSequenceGenerator(HighGuid.Item).GetNextAfterMaxUsed()); // One-time query
DB.Characters.Execute("DELETE FROM mail_items WHERE item_guid >= {0}", GetGuidSequenceGenerator(HighGuid.Item).GetNextAfterMaxUsed()); // One-time query
DB.Characters.Execute("DELETE FROM auctionhouse WHERE itemguid >= {0}", GetGuidSequenceGenerator(HighGuid.Item).GetNextAfterMaxUsed()); // One-time query
DB.Characters.Execute("DELETE a, ab, ai FROM auctionhouse a LEFT JOIN auction_bidders ab ON ab.auctionId = a.id LEFT JOIN auction_items ai ON ai.auctionId = a.id WHERE ai.itemGuid >= '{0}'",
GetGuidSequenceGenerator(HighGuid.Item).GetNextAfterMaxUsed()); // One-time query
DB.Characters.Execute("DELETE FROM guild_bank_item WHERE item_guid >= {0}", GetGuidSequenceGenerator(HighGuid.Item).GetNextAfterMaxUsed()); // One-time query
result = DB.World.Query("SELECT MAX(guid) FROM transports");
File diff suppressed because it is too large Load Diff
+23
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@@ -788,6 +788,29 @@ namespace Game
// Place character in world (and load zone) before some object loading
pCurrChar.LoadCorpse(holder.GetResult(PlayerLoginQueryLoad.CorpseLocation));
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_FAVORITE_AUCTIONS);
stmt.AddValue(0, pCurrChar.GetGUID().GetCounter());
GetQueryProcessor().AddCallback(DB.Characters.AsyncQuery(stmt)).WithCallback(favoriteAuctionResult =>
{
AuctionFavoriteItems favoriteItems = new AuctionFavoriteItems();
if (!favoriteAuctionResult.IsEmpty())
{
do
{
AuctionFavoriteInfo item = new AuctionFavoriteInfo();
item.Order = favoriteAuctionResult.Read<uint>(0);
item.ItemID = favoriteAuctionResult.Read<uint>(1);
item.ItemLevel = favoriteAuctionResult.Read<uint>(2);
item.BattlePetSpeciesID = favoriteAuctionResult.Read<uint>(3);
item.SuffixItemNameDescriptionID = favoriteAuctionResult.Read<uint>(4);
favoriteItems.Items.Add(item);
} while (favoriteAuctionResult.NextRow());
}
SendPacket(favoriteItems);
});
// setting Ghost+speed if dead
if (pCurrChar.GetDeathState() != DeathState.Alive)
{
+12 -3
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@@ -90,7 +90,15 @@ namespace Game.Mails
m_receiver = receiver;
m_receiver_lowguid = receiver_lowguid;
// ASSERT(!receiver || receiver.GetGUID().GetCounter() == receiver_lowguid);
Cypher.Assert(!receiver || receiver.GetGUID().GetCounter() == receiver_lowguid);
}
public MailReceiver(Player receiver, ObjectGuid receiverGuid)
{
m_receiver = receiver;
m_receiver_lowguid = receiverGuid.GetCounter();
Cypher.Assert(!receiver || receiver.GetGUID() == receiverGuid);
}
public Player GetPlayer() { return m_receiver; }
@@ -140,10 +148,11 @@ namespace Game.Mails
m_senderId = (uint)sender.EventId;
m_stationery = MailStationery.Default;
}
public MailSender(AuctionEntry sender)
public MailSender(AuctionHouseObject sender)
{
m_messageType = MailMessageType.Auction;
m_senderId = sender.GetHouseId();
m_senderId = sender.GetAuctionHouseId();
m_stationery = MailStationery.Auction;
}
+1 -1
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@@ -137,7 +137,7 @@ namespace Game.Mails
public void SendMailTo(SQLTransaction trans, MailReceiver receiver, MailSender sender, MailCheckMask checkMask = MailCheckMask.None, uint deliver_delay = 0)
{
Player pReceiver = receiver.GetPlayer(); // can be NULL
Player pSender = Global.ObjAccessor.FindPlayer(ObjectGuid.Create(HighGuid.Player, sender.GetSenderId()));
Player pSender = sender.GetMailMessageType() == MailMessageType.Normal ? Global.ObjAccessor.FindPlayer(ObjectGuid.Create(HighGuid.Player, sender.GetSenderId())) : null;
if (pReceiver != null)
PrepareItems(pReceiver, trans); // generate mail template items
@@ -41,7 +41,7 @@ namespace Game.Network.Packets
public override void Read()
{
Auctioneer = _worldPacket.ReadPackedGuid();
Offset = _worldPacket.ReadUInt8();
Offset = _worldPacket.ReadUInt32();
MinLevel = _worldPacket.ReadUInt8();
MaxLevel = _worldPacket.ReadUInt8();
Filters = (AuctionHouseFilterMask)_worldPacket.ReadUInt32();
@@ -88,10 +88,10 @@ namespace Game.Network.Packets
class AuctionConfirmCommoditiesPurchase : ClientPacket
{
ObjectGuid Auctioneer;
int ItemID;
uint Quantity;
Optional<AddOnInfo> TaintedBy;
public ObjectGuid Auctioneer;
public int ItemID;
public uint Quantity;
public Optional<AddOnInfo> TaintedBy;
public AuctionConfirmCommoditiesPurchase(WorldPacket packet) : base(packet) { }
@@ -149,6 +149,34 @@ namespace Game.Network.Packets
}
}
class AuctionListBucketsByBucketKeys : ClientPacket
{
public ObjectGuid Auctioneer;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionBucketKey> BucketKeys = new Array<AuctionBucketKey>(100);
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public AuctionListBucketsByBucketKeys(WorldPacket packet) : base(packet) { }
public override void Read()
{
Auctioneer = _worldPacket.ReadPackedGuid();
TaintedBy.HasValue = _worldPacket.HasBit();
uint bucketKeysCount = _worldPacket.ReadBits<uint>(7);
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
for (var i = 0; i < bucketKeysCount; ++i)
BucketKeys[i] = new AuctionBucketKey(_worldPacket);
}
}
class AuctionListItemsByBucketKey : ClientPacket
{
public ObjectGuid Auctioneer;
@@ -168,12 +196,10 @@ namespace Game.Network.Packets
TaintedBy.HasValue = _worldPacket.HasBit();
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
BucketKey = new AuctionBucketKey();
BucketKey.Read(_worldPacket);
BucketKey = new AuctionBucketKey(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
@@ -183,7 +209,7 @@ namespace Game.Network.Packets
class AuctionListItemsByItemID : ClientPacket
{
public ObjectGuid Auctioneer;
public int ItemID;
public uint ItemID;
public int SuffixItemNameDescriptionID;
public uint Offset;
public Optional<AddOnInfo> TaintedBy;
@@ -194,37 +220,13 @@ namespace Game.Network.Packets
public override void Read()
{
Auctioneer = _worldPacket.ReadPackedGuid();
ItemID = _worldPacket.ReadInt32();
ItemID = _worldPacket.ReadUInt32();
SuffixItemNameDescriptionID = _worldPacket.ReadInt32();
Offset = _worldPacket.ReadUInt32();
TaintedBy.HasValue = _worldPacket.HasBit();
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
}
}
class AuctionListItemsByItemKeys : ClientPacket
{
public ObjectGuid Auctioneer;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionBucketKey> BucketKeys = new Array<AuctionBucketKey>(100);
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public AuctionListItemsByItemKeys(WorldPacket packet) : base(packet) { }
public override void Read()
{
Auctioneer = _worldPacket.ReadPackedGuid();
if (_worldPacket.HasBit())
TaintedBy.HasValue = true;
uint bucketKeyCount = _worldPacket.ReadBits<uint>(7);
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
@@ -232,12 +234,6 @@ namespace Game.Network.Packets
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
for (var i = 0; i < bucketKeyCount; ++i)
{
BucketKeys[i] = new AuctionBucketKey();
BucketKeys[i].Read(_worldPacket);
}
}
}
@@ -290,7 +286,7 @@ namespace Game.Network.Packets
class AuctionRemoveItem : ClientPacket
{
public ObjectGuid Auctioneer;
public int AuctionID = 0;
public uint AuctionID;
public Optional<AddOnInfo> TaintedBy;
public AuctionRemoveItem(WorldPacket packet) : base(packet) { }
@@ -298,7 +294,7 @@ namespace Game.Network.Packets
public override void Read()
{
Auctioneer = _worldPacket.ReadPackedGuid();
AuctionID = _worldPacket.ReadInt32();
AuctionID = _worldPacket.ReadUInt32();
TaintedBy.HasValue = _worldPacket.HasBit();
if (TaintedBy.HasValue)
@@ -364,7 +360,7 @@ namespace Game.Network.Packets
public ulong MinBid;
public uint RunTime;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionItemForSale> Items = new Array<AuctionItemForSale>(64);
public Array<AuctionItemForSale> Items = new Array<AuctionItemForSale>(1);
public AuctionSellItem(WorldPacket packet) : base(packet) { }
@@ -451,24 +447,6 @@ namespace Game.Network.Packets
public AuctionCommandResult() : base(ServerOpcodes.AuctionCommandResult) { }
/**
* @fn void WorldPackets::AuctionHousePackets::AuctionCommandResult::InitializeAuction(AuctionEntry* auction);
*
* @brief Initialize the following fields: AuctionId, Bid, AuctionOutBid, Bidder
*
* @param auction The relevant auction object
*/
public void InitializeAuction(AuctionEntry auction)
{
if (auction != null)
{
AuctionID = auction.Id;
Money = auction.bid == auction.buyout ? 0 : auction.bid;
MinIncrement = auction.bid == auction.buyout ? 0 : auction.GetAuctionOutBid();
Guid = ObjectGuid.Create(HighGuid.Player, auction.bidder);
}
}
public override void Write()
{
_worldPacket.WriteUInt32(AuctionID);
@@ -482,7 +460,7 @@ namespace Game.Network.Packets
}
}
class AuctionCommodityPriceUpdate : ServerPacket
class AuctionCommodityQuote : ServerPacket
{
public Optional<ulong> TotalPrice;
public Optional<uint> Quantity;
@@ -490,7 +468,7 @@ namespace Game.Network.Packets
public int Unknown830;
public uint DesiredDelay;
public AuctionCommodityPriceUpdate() : base(ServerOpcodes.AuctionCommodityPriceUpdate) { }
public AuctionCommodityQuote() : base(ServerOpcodes.AuctionCommodityQuote) { }
public override void Write()
{
@@ -546,16 +524,16 @@ namespace Game.Network.Packets
}
}
class AuctionListBucketItemsResult : ServerPacket
public class AuctionListBucketsResult : ServerPacket
{
public List<BucketInfo> Buckets = new List<BucketInfo>();
public uint DesiredDelay;
public int Unknown830_0;
public int Unknown830_1;
public int BrowseMode;
public AuctionHouseBrowseMode BrowseMode;
public bool HasMoreResults;
public AuctionListBucketItemsResult() : base(ServerOpcodes.AuctionListBucketItemsResult) { }
public AuctionListBucketsResult() : base(ServerOpcodes.AuctionListBucketsResult) { }
public override void Write()
{
@@ -563,7 +541,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(DesiredDelay);
_worldPacket.WriteInt32(Unknown830_0);
_worldPacket.WriteInt32(Unknown830_1);
_worldPacket.WriteBits(BrowseMode, 1);
_worldPacket.WriteBits((int)BrowseMode, 1);
_worldPacket.WriteBit(HasMoreResults);
_worldPacket.FlushBits();
@@ -572,12 +550,12 @@ namespace Game.Network.Packets
}
}
class AuctionListFavoriteItemsResult : ServerPacket
class AuctionFavoriteItems : ServerPacket
{
public uint DesiredDelay;
public List<AuctionFavoriteInfo> Items = new List<AuctionFavoriteInfo>();
public AuctionListFavoriteItemsResult() : base(ServerOpcodes.AuctionListFavoriteItemsResult) { }
public AuctionFavoriteItems() : base(ServerOpcodes.AuctionFavoriteItems) { }
public override void Write()
{
@@ -596,9 +574,9 @@ namespace Game.Network.Packets
public uint Unknown830;
public uint TotalCount;
public uint DesiredDelay;
public uint ListType;
public AuctionHouseListType ListType;
public bool HasMoreResults;
public AuctionBucketKey BucketKey;
public AuctionBucketKey BucketKey = new AuctionBucketKey();
public AuctionListItemsResult() : base(ServerOpcodes.AuctionListItemsResult) { }
@@ -608,7 +586,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Unknown830);
_worldPacket.WriteUInt32(TotalCount);
_worldPacket.WriteUInt32(DesiredDelay);
_worldPacket.WriteBits(ListType, 2);
_worldPacket.WriteBits((int)ListType, 2);
_worldPacket.WriteBit(HasMoreResults);
_worldPacket.FlushBits();
@@ -673,7 +651,7 @@ namespace Game.Network.Packets
}
}
class AuctionReplicateResponse : ServerPacket
public class AuctionReplicateResponse : ServerPacket
{
public uint ChangeNumberCursor;
public uint ChangeNumberGlobal;
@@ -718,7 +696,21 @@ namespace Game.Network.Packets
public Optional<ushort> BattlePetSpeciesID = new Optional<ushort>();
public Optional<ushort> SuffixItemNameDescriptionID = new Optional<ushort>();
public void Read(WorldPacket data)
public AuctionBucketKey() { }
public AuctionBucketKey(AuctionsBucketKey key)
{
ItemID = key.ItemId;
ItemLevel = key.ItemLevel;
if (key.BattlePetSpeciesId != 0)
BattlePetSpeciesID.Set(key.BattlePetSpeciesId);
if (key.SuffixItemNameDescriptionId != 0)
SuffixItemNameDescriptionID.Set(key.SuffixItemNameDescriptionId);
}
public AuctionBucketKey(WorldPacket data)
{
data.ResetBitPos();
ItemID = data.ReadBits<uint>(20);
@@ -735,7 +727,7 @@ namespace Game.Network.Packets
BattlePetSpeciesID.Set(data.ReadUInt16());
if (SuffixItemNameDescriptionID.HasValue)
SuffixItemNameDescriptionID = data.ReadUInt16();
SuffixItemNameDescriptionID.Set(data.ReadUInt16());
}
public void Write(WorldPacket data)
@@ -786,6 +778,12 @@ namespace Game.Network.Packets
public AuctionHouseSortOrder SortOrder;
public bool ReverseSort;
public AuctionSortDef(AuctionHouseSortOrder sortOrder, bool reverseSort)
{
SortOrder = sortOrder;
ReverseSort = reverseSort;
}
public AuctionSortDef(WorldPacket data)
{
data.ResetBitPos();
@@ -812,7 +810,7 @@ namespace Game.Network.Packets
public uint ItemID;
public uint ItemLevel;
public uint BattlePetSpeciesID;
public uint ItemSuffix;
public uint SuffixItemNameDescriptionID;
public AuctionFavoriteInfo(WorldPacket data)
{
@@ -820,7 +818,7 @@ namespace Game.Network.Packets
ItemID = data.ReadUInt32();
ItemLevel = data.ReadUInt32();
BattlePetSpeciesID = data.ReadUInt32();
ItemSuffix = data.ReadUInt32();
SuffixItemNameDescriptionID = data.ReadUInt32();
}
public void Write(WorldPacket data)
@@ -829,7 +827,7 @@ namespace Game.Network.Packets
data.WriteUInt32(ItemID);
data.WriteUInt32(ItemLevel);
data.WriteUInt32(BattlePetSpeciesID);
data.WriteUInt32(ItemSuffix);
data.WriteUInt32(SuffixItemNameDescriptionID);
}
}
@@ -839,11 +837,11 @@ namespace Game.Network.Packets
public ulong BidAmount;
public ItemInstance Item;
public void Initialize(AuctionEntry auction, Item item)
public void Initialize(AuctionPosting auction)
{
AuctionID = auction.Id;
Item = new ItemInstance(item);
BidAmount = auction.bid;
Item = new ItemInstance(auction.Items[0]);
BidAmount = auction.BidAmount;
}
public void Write(WorldPacket data)
@@ -859,7 +857,7 @@ namespace Game.Network.Packets
public AuctionBucketKey Key;
public int TotalQuantity;
public ulong MinPrice;
public List<int> ItemModifiedAppearanceIDs = new List<int>();
public List<uint> ItemModifiedAppearanceIDs = new List<uint>();
public Optional<byte> MaxBattlePetQuality;
public Optional<byte> MaxBattlePetLevel;
public Optional<byte> BattlePetBreedID;
@@ -903,7 +901,7 @@ namespace Game.Network.Packets
public int Charges;
public List<ItemEnchantData> Enchantments = new List<ItemEnchantData>();
public int Flags;
public int AuctionID;
public uint AuctionID;
public ObjectGuid Owner;
public Optional<ulong> MinBid;
public Optional<ulong> MinIncrement;
@@ -947,7 +945,7 @@ namespace Game.Network.Packets
data.WriteInt32(Count);
data.WriteInt32(Charges);
data.WriteInt32(Flags);
data.WriteInt32(AuctionID);
data.WriteUInt32(AuctionID);
data.WritePackedGuid(Owner);
data.WriteInt32(DurationLeft);
data.WriteUInt8(DeleteReason);
@@ -993,20 +991,20 @@ namespace Game.Network.Packets
struct AuctionBidderNotification
{
public int AuctionID;
public uint AuctionID;
public ObjectGuid Bidder;
public ItemInstance Item;
public void Initialize(AuctionEntry auction, Item item)
public void Initialize(AuctionPosting auction, Item item)
{
AuctionID = (int)auction.Id;
AuctionID = auction.Id;
Item = new ItemInstance(item);
Bidder = ObjectGuid.Create(HighGuid.Player, auction.bidder);
Bidder = auction.Bidder;
}
public void Write(WorldPacket data)
{
data.WriteInt32(AuctionID);
data.WriteUInt32(AuctionID);
data.WritePackedGuid(Bidder);
Item.Write(data);
}
+3 -3
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@@ -883,7 +883,7 @@ namespace Game.Network.Packets
public class ItemEnchantData
{
public ItemEnchantData(int id, uint expiration, int charges, byte slot)
public ItemEnchantData(uint id, uint expiration, int charges, byte slot)
{
ID = id;
Expiration = expiration;
@@ -893,13 +893,13 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteInt32(ID);
data.WriteUInt32(ID);
data.WriteUInt32(Expiration);
data.WriteInt32(Charges);
data.WriteUInt8(Slot);
}
public int ID;
public uint ID;
public uint Expiration;
public int Charges;
public byte Slot;
+1 -1
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@@ -326,7 +326,7 @@ namespace Game.Network.Packets
if (item.GetEnchantmentId(slot) == 0)
continue;
Enchants.Add(new ItemEnchantData((int)item.GetEnchantmentId(slot), item.GetEnchantmentDuration(slot), (int)item.GetEnchantmentCharges(slot), (byte)slot));
Enchants.Add(new ItemEnchantData(item.GetEnchantmentId(slot), item.GetEnchantmentDuration(slot), (int)item.GetEnchantmentCharges(slot), (byte)slot));
}
byte i = 0;
+4 -4
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@@ -482,16 +482,16 @@ namespace Game.Scripting
}
// Called when an auction is added to an auction house.
public virtual void OnAuctionAdd(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionAdd(AuctionHouseObject ah, AuctionPosting auction) { }
// Called when an auction is removed from an auction house.
public virtual void OnAuctionRemove(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionRemove(AuctionHouseObject ah, AuctionPosting auction) { }
// Called when an auction was succesfully completed.
public virtual void OnAuctionSuccessful(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionSuccessful(AuctionHouseObject ah, AuctionPosting auction) { }
// Called when an auction expires.
public virtual void OnAuctionExpire(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionExpire(AuctionHouseObject ah, AuctionPosting auction) { }
}
public class ConditionScript : ScriptObject
+12 -12
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@@ -975,29 +975,29 @@ namespace Game.Scripting
}
// AuctionHouseScript
public void OnAuctionAdd(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionAdd(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionAdd(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionAdd(ah, auction));
}
public void OnAuctionRemove(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionRemove(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionRemove(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionRemove(ah, auction));
}
public void OnAuctionSuccessful(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionSuccessful(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionSuccessful(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionSuccessful(ah, auction));
}
public void OnAuctionExpire(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionExpire(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionExpire(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionExpire(ah, auction));
}
// ConditionScript
+6 -9
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@@ -691,12 +691,13 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loading Completed Achievements...");
Global.AchievementMgr.LoadCompletedAchievements();
// Load dynamic data tables from the database
Log.outInfo(LogFilter.ServerLoading, "Loading Item Auctions...");
Global.AuctionMgr.LoadAuctionItems();
// Load before guilds and arena teams
Log.outInfo(LogFilter.ServerLoading, "Loading character cache store...");
Global.CharacterCacheStorage.LoadCharacterCacheStorage();
// Load dynamic data tables from the database
Log.outInfo(LogFilter.ServerLoading, "Loading Auctions...");
Global.AuctionMgr.LoadAuctions();
Global.AuctionHouseMgr.LoadAuctions();
if (WorldConfig.GetBoolValue(WorldCfg.BlackmarketEnabled))
{
@@ -707,10 +708,6 @@ namespace Game
Global.BlackMarketMgr.LoadAuctions();
}
// Load before guilds and arena teams
Log.outInfo(LogFilter.ServerLoading, "Loading character cache store...");
Global.CharacterCacheStorage.LoadCharacterCacheStorage();
Log.outInfo(LogFilter.ServerLoading, "Loading Guild rewards...");
Global.GuildMgr.LoadGuildRewards();
@@ -1184,7 +1181,7 @@ namespace Game
}
// Handle expired auctions
Global.AuctionMgr.Update();
Global.AuctionHouseMgr.Update();
}
if (m_timers[WorldTimers.AuctionsPending].Passed())