Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
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@@ -90,7 +90,15 @@ namespace Game.Mails
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m_receiver = receiver;
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m_receiver_lowguid = receiver_lowguid;
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// ASSERT(!receiver || receiver.GetGUID().GetCounter() == receiver_lowguid);
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Cypher.Assert(!receiver || receiver.GetGUID().GetCounter() == receiver_lowguid);
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}
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public MailReceiver(Player receiver, ObjectGuid receiverGuid)
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{
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m_receiver = receiver;
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m_receiver_lowguid = receiverGuid.GetCounter();
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Cypher.Assert(!receiver || receiver.GetGUID() == receiverGuid);
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}
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public Player GetPlayer() { return m_receiver; }
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@@ -140,10 +148,11 @@ namespace Game.Mails
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m_senderId = (uint)sender.EventId;
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m_stationery = MailStationery.Default;
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}
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public MailSender(AuctionEntry sender)
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public MailSender(AuctionHouseObject sender)
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{
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m_messageType = MailMessageType.Auction;
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m_senderId = sender.GetHouseId();
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m_senderId = sender.GetAuctionHouseId();
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m_stationery = MailStationery.Auction;
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}
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