Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
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@@ -137,7 +137,7 @@ namespace Game.Mails
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public void SendMailTo(SQLTransaction trans, MailReceiver receiver, MailSender sender, MailCheckMask checkMask = MailCheckMask.None, uint deliver_delay = 0)
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{
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Player pReceiver = receiver.GetPlayer(); // can be NULL
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Player pSender = Global.ObjAccessor.FindPlayer(ObjectGuid.Create(HighGuid.Player, sender.GetSenderId()));
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Player pSender = sender.GetMailMessageType() == MailMessageType.Normal ? Global.ObjAccessor.FindPlayer(ObjectGuid.Create(HighGuid.Player, sender.GetSenderId())) : null;
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if (pReceiver != null)
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PrepareItems(pReceiver, trans); // generate mail template items
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