Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
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@@ -883,7 +883,7 @@ namespace Game.Network.Packets
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public class ItemEnchantData
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{
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public ItemEnchantData(int id, uint expiration, int charges, byte slot)
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public ItemEnchantData(uint id, uint expiration, int charges, byte slot)
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{
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ID = id;
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Expiration = expiration;
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@@ -893,13 +893,13 @@ namespace Game.Network.Packets
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public void Write(WorldPacket data)
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{
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data.WriteInt32(ID);
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data.WriteUInt32(ID);
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data.WriteUInt32(Expiration);
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data.WriteInt32(Charges);
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data.WriteUInt8(Slot);
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}
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public int ID;
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public uint ID;
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public uint Expiration;
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public int Charges;
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public byte Slot;
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