Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
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@@ -326,7 +326,7 @@ namespace Game.Network.Packets
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if (item.GetEnchantmentId(slot) == 0)
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continue;
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Enchants.Add(new ItemEnchantData((int)item.GetEnchantmentId(slot), item.GetEnchantmentDuration(slot), (int)item.GetEnchantmentCharges(slot), (byte)slot));
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Enchants.Add(new ItemEnchantData(item.GetEnchantmentId(slot), item.GetEnchantmentDuration(slot), (int)item.GetEnchantmentCharges(slot), (byte)slot));
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}
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byte i = 0;
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