Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
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@@ -482,16 +482,16 @@ namespace Game.Scripting
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}
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// Called when an auction is added to an auction house.
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public virtual void OnAuctionAdd(AuctionHouseObject ah, AuctionEntry entry) { }
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public virtual void OnAuctionAdd(AuctionHouseObject ah, AuctionPosting auction) { }
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// Called when an auction is removed from an auction house.
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public virtual void OnAuctionRemove(AuctionHouseObject ah, AuctionEntry entry) { }
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public virtual void OnAuctionRemove(AuctionHouseObject ah, AuctionPosting auction) { }
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// Called when an auction was succesfully completed.
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public virtual void OnAuctionSuccessful(AuctionHouseObject ah, AuctionEntry entry) { }
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public virtual void OnAuctionSuccessful(AuctionHouseObject ah, AuctionPosting auction) { }
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// Called when an auction expires.
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public virtual void OnAuctionExpire(AuctionHouseObject ah, AuctionEntry entry) { }
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public virtual void OnAuctionExpire(AuctionHouseObject ah, AuctionPosting auction) { }
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}
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public class ConditionScript : ScriptObject
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