Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.

Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
This commit is contained in:
hondacrx
2020-04-29 13:52:03 -04:00
parent 8bc9cc9c55
commit 6be4414166
24 changed files with 3032 additions and 1285 deletions
+4 -4
View File
@@ -482,16 +482,16 @@ namespace Game.Scripting
}
// Called when an auction is added to an auction house.
public virtual void OnAuctionAdd(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionAdd(AuctionHouseObject ah, AuctionPosting auction) { }
// Called when an auction is removed from an auction house.
public virtual void OnAuctionRemove(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionRemove(AuctionHouseObject ah, AuctionPosting auction) { }
// Called when an auction was succesfully completed.
public virtual void OnAuctionSuccessful(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionSuccessful(AuctionHouseObject ah, AuctionPosting auction) { }
// Called when an auction expires.
public virtual void OnAuctionExpire(AuctionHouseObject ah, AuctionEntry entry) { }
public virtual void OnAuctionExpire(AuctionHouseObject ah, AuctionPosting auction) { }
}
public class ConditionScript : ScriptObject