Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.

Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
This commit is contained in:
hondacrx
2020-04-29 13:52:03 -04:00
parent 8bc9cc9c55
commit 6be4414166
24 changed files with 3032 additions and 1285 deletions
+12 -12
View File
@@ -975,29 +975,29 @@ namespace Game.Scripting
}
// AuctionHouseScript
public void OnAuctionAdd(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionAdd(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionAdd(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionAdd(ah, auction));
}
public void OnAuctionRemove(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionRemove(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionRemove(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionRemove(ah, auction));
}
public void OnAuctionSuccessful(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionSuccessful(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionSuccessful(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionSuccessful(ah, auction));
}
public void OnAuctionExpire(AuctionHouseObject ah, AuctionEntry entry)
public void OnAuctionExpire(AuctionHouseObject ah, AuctionPosting auction)
{
Cypher.Assert(ah != null);
Cypher.Assert(entry != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionExpire(ah, entry));
Cypher.Assert(auction != null);
ForEach<AuctionHouseScript>(p => p.OnAuctionExpire(ah, auction));
}
// ConditionScript