Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
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@@ -975,29 +975,29 @@ namespace Game.Scripting
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}
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// AuctionHouseScript
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public void OnAuctionAdd(AuctionHouseObject ah, AuctionEntry entry)
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public void OnAuctionAdd(AuctionHouseObject ah, AuctionPosting auction)
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{
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Cypher.Assert(ah != null);
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Cypher.Assert(entry != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionAdd(ah, entry));
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Cypher.Assert(auction != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionAdd(ah, auction));
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}
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public void OnAuctionRemove(AuctionHouseObject ah, AuctionEntry entry)
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public void OnAuctionRemove(AuctionHouseObject ah, AuctionPosting auction)
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{
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Cypher.Assert(ah != null);
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Cypher.Assert(entry != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionRemove(ah, entry));
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Cypher.Assert(auction != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionRemove(ah, auction));
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}
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public void OnAuctionSuccessful(AuctionHouseObject ah, AuctionEntry entry)
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public void OnAuctionSuccessful(AuctionHouseObject ah, AuctionPosting auction)
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{
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Cypher.Assert(ah != null);
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Cypher.Assert(entry != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionSuccessful(ah, entry));
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Cypher.Assert(auction != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionSuccessful(ah, auction));
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}
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public void OnAuctionExpire(AuctionHouseObject ah, AuctionEntry entry)
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public void OnAuctionExpire(AuctionHouseObject ah, AuctionPosting auction)
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{
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Cypher.Assert(ah != null);
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Cypher.Assert(entry != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionExpire(ah, entry));
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Cypher.Assert(auction != null);
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ForEach<AuctionHouseScript>(p => p.OnAuctionExpire(ah, auction));
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}
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// ConditionScript
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