Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
Port From (https://github.com/TrinityCore/TrinityCore/commit/aced88b09bd918b0ed17b6c5e8a6048788600d9d)
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@@ -691,12 +691,13 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Completed Achievements...");
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Global.AchievementMgr.LoadCompletedAchievements();
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// Load dynamic data tables from the database
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Log.outInfo(LogFilter.ServerLoading, "Loading Item Auctions...");
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Global.AuctionMgr.LoadAuctionItems();
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// Load before guilds and arena teams
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Log.outInfo(LogFilter.ServerLoading, "Loading character cache store...");
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Global.CharacterCacheStorage.LoadCharacterCacheStorage();
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// Load dynamic data tables from the database
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Log.outInfo(LogFilter.ServerLoading, "Loading Auctions...");
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Global.AuctionMgr.LoadAuctions();
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Global.AuctionHouseMgr.LoadAuctions();
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if (WorldConfig.GetBoolValue(WorldCfg.BlackmarketEnabled))
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{
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@@ -707,10 +708,6 @@ namespace Game
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Global.BlackMarketMgr.LoadAuctions();
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}
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// Load before guilds and arena teams
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Log.outInfo(LogFilter.ServerLoading, "Loading character cache store...");
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Global.CharacterCacheStorage.LoadCharacterCacheStorage();
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Log.outInfo(LogFilter.ServerLoading, "Loading Guild rewards...");
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Global.GuildMgr.LoadGuildRewards();
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@@ -1184,7 +1181,7 @@ namespace Game
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}
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// Handle expired auctions
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Global.AuctionMgr.Update();
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Global.AuctionHouseMgr.Update();
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}
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if (m_timers[WorldTimers.AuctionsPending].Passed())
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